If you are passionate about martial arts you can not miss this exciting action and role video game that gives you total freedom to create your own fighting style. In Absolver’s analysis, we highlight the great achievements of this title developed by Sloclap and Digital Return, which gives great importance to both cooperative battles and competitive duels in its multiplayer side.
There is something unique in Absolver. Every hit you take, every punch you throw at the opponent makes you see that this is not an action game anymore, that this, the first work of the independent Sloclap studio, is not a typical fighting game. There are battles everywhere, exciting 1 vs 1 duel and even battles against several simultaneous rivals, but the sensations are very different from those you usually experience in this kind of video game. More if you are passionate about martial arts, then we are free to create our own fighting style! We can choose between about 180 movements and combine them as we please, looking for the perfect flow between fists and kicks, jumps and thrusts, hooks and elbows … until no one, no one, is able to break our defense and survive our blows. And it is delightful. It is an experience so rewarding, so exciting, that despite the failures with which this work edited by Devolver Digital has been released, it is hard not to want it.
It shows the passion, the respect of those responsible for the world of martial arts, which they portray with amazing beauty. You will strike with fury, every punch you hit will be loaded with excessive violence and yet, there it is, elegance, finesse, that special way of understanding the fight. And the best thing, I insist, is that Absolver allows us to create our own choreographies, personalize our combat style so that step by step, battle after battle, we feel that this one, the one who goes around giving punches and kicks, is our character. Someone unique and special, someone who has forged his power from scratch, growing with experience, learning from every fight overcome. Also in this the Sloclap game is, in a sense, unique, because although there is a typical progression system of any RPG with attribute points to improve strength, dexterity, vitality and other features of the protagonist, combat movements, battle poses, they learn with practice, not only by defeating rivals; you have to block their attacks, dodge their rush, to gradually expand our repertoire.
Hit with the heart
We will do so, in the initial stages, overcoming a story mode that is not especially bright in the narrative, rather the opposite, but genuine in terms of how to pose the challenges. Free to explore the world of Adal , which almost looked like a maze, our goal in Absolver is to end the “Marked”, enemies of great power that keep access to the Tower of Adal, the final destination in an adventure that we can complete alone or, preferably, along with other players that will automatically cross our path, giving us the option to cooperate with them to sell to the most dangerous rivals. It is well appreciated, at times, this can be a most frustrating video game. The enemies are hard to peel, they do not cut even a little when it comes to delivering blows, so our first steps can become a real ordeal. Dying, dying and dying until you catch the trick of a combat system that, although admits that you crush the buttons, is not recommended.
In Absolver it is not enough just to chain fast and strong blows; the dodges are fundamental, also the blockages, as well as the position from which we execute each combat movement. You can start the succession of blows from the left, above, and end the combo by hitting on the right, below, destroying the opponent’s defense. All this, in addition, pending resistance, own and rival, because without it you can not hit, but neither protect nor dodge. And here comes another aspect that I adore: the possibility of “absorbing” the blows of the opponent to recharge this energy bar. It is not easy. We must act with precision, at the right time, also taking into account that no matter how good this action comes out, the adversary will continue to attack as if nothing; It is not a blockade or a counterattack. Recharge energy and eat them to surprise the opponent! That is why the Sloclap game is enjoyed, especially in its multiplayer side.
The constant sense of progression, of learning something new, motivates you to move forward.
There is tension, a lot of emotion in the 1 vs. 1 duel that Absolve proposes, so there are so many combat options, so many ways to hit the opponent, that it is not strange to pass Have a good time dancing around the opposite while trying to figure out what your next move will be. Will it attack the left? Will, it hit hard? Should I dodge and hit fast? In a game where you can even use feints; initiate an attack and, at the last moment, cancel the blow to surprise with a totally different movement, the emotion of the combat is total. Too bad the same does not happen with mass fights. If you fight against an opponent in the company of other players, the fighting is too easy, at times chaotic, and if it is the other way around, if it’s your turn to deal with an unequal fight, frustration will end up taking over the battle. Despite the attractiveness of the idea, and although it seems great to me to alternate blows between one rival and the other, in the end, I don’t feel that the combat system is fully prepared for this kind of fighting so fast, so in a good way, overwhelming. And they are because you can harm your comrades, just as rivals can hit each other when you move intelligently. What a feeling!
The single-player campaign, while interesting for its subtle way of telling its story, does not quite meet expectations. Entertaining, and is a good learning method, but it soon falls short. In a matter of five hours, you can end all your challenges that, at some point, become somewhat repetitive. The possibility of finding weapons and making use of them is very good but, to the same extent, it also feels like something wasted and, worse still, unbalanced. Carrying a sword gives a great advantage and, although it is true that it can be taken from your hands, it is still not something that is one hundred percent polished. The good news is that Sloclap keeps updating the game, looking for solutions to latency problems that from the first moment he suffers to Absolve -they still feel, although to a lesser extent-, or balancing his fantastic combat system so that, day by day, the game is better. News as interesting as the 3 vs. 3 matches is also anticipated, although first I hope that the matching system will be improved, because even the most rookie of all may have to fight a veteran with a lot, a lot of war behind him.
Passion is noted, the respect of those responsible for the world of martial arts
In this sense, Absolver also presents a curious system of mentors that allows more experienced players, those who have overcome all challenges can become teachers from other players. Those who are faithful to their school can make use of their personalized combat style, which seems to me a fantastic idea. One of many in a video game that, in addition, also surprises in a positive way in the audiovisual. It’s minimalist aesthetic, which is based on the use of Unreal Engine 4, gives pictures of great beauty while exploring a varied, colorful world, but sometimes also something flat. The soundtrack by Journey’s composer, the great Austin Wintory, although it does not have great weight in the action, it also works very well at the time of setting this enigmatic world from which it is difficult to take off. It is the great virtue of Absolver. Although sometimes their action feels limited, the constant sense of progression, of learning something new, motivates you to move forward, to try new techniques, to experiment with martial arts by measuring your forces against other players. This is the great value of a title that is enjoyed, almost completely, in its multiplayer aspect, although it gives the option to enjoy its contents alone. I already tell you that the latter makes you lose the appeal, but the detail is appreciated.
Recommended: Absolve analysis. Dominating Martial Arts
Feel that you are a master in martial arts. This is the great achievement of Absolver, great action and role videogame that knows how to thrill with its challenging fights, especially when the one in front of you is another player. The possibility of creating your own combative style and that always, always, it is your expertise that determines the success or failure of a battle makes this video game Sloclap a frankly recommended work. There are harsh things that should be filed, new options that you must incorporate into your action, but this is something that the development team works on, with the promise of extending the gaming experience, for free, in the coming months.
- His combat system is a real past. Martial Arts in its purest form
- 1 vs 1 duel against other players are truly exciting
- The freedom to personalize your fighting style
- Story mode feels wasted; it’s something repetitive
- Latency problems and matchmaking malfunction