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Analysis of Batman The Enemy Within. We dissected the second season of Telltale Games Batman

Batman The Enemy
Written by Kamran Haider

The legacy of The Dark Knight remains tremendously succulent. Telltale Games plunges into Gotham and gives us a second season of heroes and villains with great moments. Analysis of Batman: The Enemy Within, a great ode to fans of the work of Bob Kane.

Batman continues to be one of the most attractive characters for video games and Telltale Games, which already has a long history of adapting to abundant video games and well-known film, comics and television franchises, has once again been immersed in the fascinating battle of Take it to our computers and video consoles. The second season of the adventures of Bruce Wayne comes two years after the premiere of the first, called simply Batman – The Telltale Series, and does collecting the witness where he left.

And, if I like something about videogames in this study, it’s their total lack of mercy with his characters. There is always talk of the narrative force of the releases of this team, something I agree on, but if we discover something with the first series of five chapters about the unique tribulations of heroes and villains of Gotham is that even the most beloved character can die. It is a feeling that is repeated in season 2. Everything is in our hands, anything is possible and, especially, it conveys that perception that I love that it is a story that is winning as the hour’s pass and ends with two really memorable final episodes. With some summit moments in all the years, we have been experiencing the way that this Californian company has to tell stories.

When the Telltale Games itself announced five months ago that they were laying off 25% of their staff, many fans began to speculate on whether that would be the end of their projects as we knew them. The message of those responsible was clear, from now on fewer games and higher quality. As a starting signal to this policy, the truth is that Batman: The Enemy Within is nothing, not bad.

Condemned to Hate

It is easy to perceive that the Telltale Games video games are very influenced by television and the rhythm and the way of composing that the current series has. Surely speaking of a TV series you’ve heard that expression many times … “Give him one or two chapters of margin to know the characters, and you’ll see how the thing takes off”. That’s exactly what happens in Batman: The Enemy Within A video game that does not have a lot of personalities to present, not only because it is a second season but because its protagonists and antagonists are well known, but it does have important situations and changes to introduce.

As we always do in these cases, I prefer to sin of counting very little than counting too much, so I’m going to tiptoe through all the aspects that are narrated in the game. What do we focus on? In how we are told. The first episode, in fact, wants to capture our attention. To do so, he proposes a series of very striking sequences from an action point of view, and he barely develops motivations and characters a bit. It is a little disconcerting, of course, since I am sure that the studio knows that its strong point is to create three-dimensional and fascinating personalities, subjected to very difficult situations. But the thing is quickly being corrected, and little by little the narrative of more and more depth for the heroes and villains are splashed, by the way with an excellent selection for the latter. The second episode, for example, begins to leave a great taste when presenting a good handful of personalities that are not very well known to be exciting.Condemned to Hate

From there begin to see frictions and points of collision between ways of acting. Bruce Wayne and Amanda Waller have radically different ways of dealing with problems, for example, and their conversations leave great moments in that first half of the series. There are no shortcuts that, of course, are usually placed at the end of each episode. The idea of ​​offering a more general view of the season is what leads us to do analysis when all the chapters of games of these characteristics are already on sale instead of making them one by one, but I can understand the carousel of sensations that should suppose for the fan to stay “hung” with some of the endings and know that until a few months later he would not be able to continue his story with the next volume.

It is easy to perceive that Telltale Games games are very influenced by the rhythm and the way of composing that the current series have.

That is not achieved only with those mentioned effects at the end of each episode, which is known in the slang with Anglicism ” cliffhanger “, but also with a good writing like the one that can be detected in episodes like Fractured Mask , Villains of Vodevilor in a final chapter that brilliantly closes everything presented previously. Hard decisions, dramatic moments and tension, and some of the best sequences that we have seen from Telltale can be seen in those three chapters of outcome that, in addition, close unbeatable all the open bonds that had been proposed in previous episodes. One of the weak points of those who usually show this type of production many times and that, fortunately, does not happen here.

Emotional Scars

Of course, all this is accompanied by some weaknesses that tend to show the work of the study, and which are seen seams more and more. And, despite the fact that press and fans have been making them noticed for years, we have not seen much effort on the part of those responsible to solve things that are easily detectable. For example, the fights continue responding to those rustic series of QuickTime Events that seem to come from another time. It is true that the formidable work of framing and the agile movements of the camera help in The Enemy Within to endow it with an important spectacularity at some moments, however, the base is still not as stimulating as the other parts of the project are.Emotional Scars

The artistic direction of The Enemy Within is very beautiful.

On the other hand, the puzzles are fine, but in my opinion, they could have given much more of themselves in terms of difficulty, presence or challenge. The structure is strongly reminiscent of what we saw in the first season, and it is about squeezing as much as possible the myth of Batman as ” best detective in the world ” with small puzzles. As I say, their presence is quite reduced throughout the whole adventure, so not only are there fewer of these puzzles compared to year 1, but they are also somewhat simpler in terms of the possibilities they have to solve them.

Something similar happens with the visual aspect. The artistic direction of The Enemy Within is very beautiful follows the line of the first season but adorns it with an even darker and lugubrious style. Nothing to reproach scenarios or characters, that the latter have such “light” models that are the norm of the study, but that represents very well the charisma of the protagonists and also their personality. The animations, yes, are quite out of tune with the set. They continue to show many robotic movements and actions that are not that they take us out of the experience, but that they are frankly improvable.

Similar irregularity sensations are detected with the audio section. Everything related to music and effects is fine. It is not the best work of Telltale Games in this field, and that only on some occasion have left really outstanding works in this field. However, he does his homework. Better are the voices, good interpretations in the original version for all the characters, and the necessary point of eccentricity for the most unleashed villains. Unfortunately, all this comes to our country with a translation in texts that, when I was disembarking episode by episode, was inappropriate for launches of these characteristics. With many errors, incongruous phrases and even some other spelling that, hopefully, will be corrected progressively.

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Conclusion:

Batman: The Enemy Within returns to prove that Telltale Games is one of the best studies telling stories. It is true that still has some of the tics and defects of video games in this study, but we must also make clear that it engages thanks to its excellent argument and how interesting are its characters. Agonizing decisions, moments of tension and everything you can expect from The Dark Knight in his new battle to fight in Gotham.

  • The story gives us another reading of the fascinating Batman universe
  • It has some of the best-developed characters in Telltale Games’ work
  • The mechanics of acts and consequences is unbearably achieved
  • Certain moments of tension have us with the heart in a fist
  • The action scenes are still the weak point of these games
  • The translation into Spanish of the texts is riddled with errors

About the author

Kamran Haider

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