You could call Dangerous Driving the spiritual successor of Burnout, and you would not be misguided since many of its creators have come together to remember this classic arcade saga of driving and destruction. Far from the protection of Electronic Arts, the studio has focused on offering the original experience, prior to the change of Burnout Paradise. We tell you how he feels at the controls in this analysis of Dangerous Driving.
Burnout is one of those sagas that accompanies me in the memories. And part of the fault is his licensed soundtrack included in each of his deliveries. For a 20-year-old boy at the beginning of the millennium, before the instant Internet and streaming music, there were few things that were more cool than buying a video game and on top of that you were given a compilation album with a good selection of punk and rock, which He accompanied while driving dangerously and destroying your rivals. The formula of these games was simple and effective; You force your rivals hard to win turbo and try not to do the same with you. In fact, although my favorite installments of the saga could well be Burnout 3: Take down and Burnout Revenge, I have a great appreciation for that Legends that came out on PSP and that replaced my MP3 in the long trips by the metro, thanks in part to its soundtrack.
I do not tell you this little battle (only) because I feel like it. Is that all of us who play Burnout understand, or understand, the importance of music. And Dangerous Driving, which is the only thing that really differs from the rest of the saga is in the name by the issue of licenses, does not contain soundtrack. Nothing sounds during the race. Only one song accompanies exclusively the menus. The first time I played, I thought it was a mistake. That the game was not patched, but I quickly discovered in the review guide that it was a design decision. The creators say that music is something personal and that this time it was best that you put it.
Its classic formula is felt through its simple, but effective game mechanics
Although in the present, unlike the times it described before the beginning of the century, it is very easy to access a wide musical selection, the problem is that Three Fields Entertainment only gives you the option of Spotify as a way to integrate this music in your game, and through the Premium model from service. That is, paying. If you do not have Spotify Premium or have any other service, there is no way to access it. It is not supplanted with a selection by the developer. And although I can understand that as Three Fields Entertainment, the old creators of Burnout, do not have a giant like EA behind to pay for musical licenses, and also that times have changed, the game feels disconnected and almost soulless for that. Being able to put your music is important, but it was also important in its time to discover a handful of musical groups that are now part of our playlists, thanks to the game.
Dangerous Driving is such a spiritual successor to Burnout that it seems that time has not elapsed since Dominator left there in 2007 and that marked the division between the classic formula and that of Burnout Paradise. His classic formula is felt through that always simple mechanics, but effective as was getting all the gold of the game, which now has a greater degree of difficulty to get the platinum medals. All his ideas are integrated into the classic game modes, such as the classic races, counter-races and start by Take downs, but also through the chases and the Showdowns, those final mechanics introduced Dominator to burn the entire Turbo bar to obtain a new and completely free.
Everything is there, yes, but it also shows little evolved. It’s the formula you knew, carried, with the permission of that fantastic Xbox 360 edition of Revenge, to high definition, but also in less inspired circuits, more generic and less worked than the original saga. Everything, evidently, obeying a smaller budget than when they had a large producer behind their backs. It shows in the lack of polishing of some physicists who, despite never wanting to leave the terrain of the most unbridled arcade, always worked and had an internal coherence, as well as a certain weight in each category of the vehicles. Here, in Dangerous Driving, it does not happen that much. You will notice that your car makes too sharp turns and too dubious collisions, and you will wonder why. But the answer you already know. Dangerous Driving just managed to get out of the prototype phase and feel complete.
It is enjoyed, however, precisely because that skeleton is the Burnout you always adored. The one that incited you to drive against the current, in the opposite direction, to add a turbo and dodge traffic at the last moment. The same rules worked in their time, they also do it here. But for not having wanted, or could, go a point beyond, Dangerous Driving is a great reconnection with the past, but a simple game in the present time. Even more for that multiplayer that arrives with a month behind and some menus and tables of scores that seem simple and little worked.
Technically I had a few problems in the analyzed version. Not being particularly demanding I do not think there are many problems to run perfectly on PC, but the version of PS4 Pro has given me many pulls in some sections of the circuits and frankly affects the experience. In the versions of Xbox One and PS4, the game reaches 1080p at 30 frames per second, while in PS4 the rate rises to 60 fps and Xbox One X does the same, but also raises the resolution to 1440p.
In the right conditions (with music, go) Dangerous Driving is able to give the best of itself, thanks in part to having the most iconic modes to which they have added some other more refined. But especially to those 31 circuits, divided into tracks with a certain number of laps and sections from point to point. Although they have many elements similar to each other, they are numerous enough to keep you entertained as you go through each of the categories and unlock all available vehicles.
It’s a great reconnection with the past, but a simple game today.
However, I would be lying if I said that I have not had fun with Dangerous Driving, because it is precisely what we had been asking for years since Criterion stopped being Criterion to become a Support study within Electronic Arts. And it has made me reflect a lot on how careful we have to be when we ask for certain experiences, since we do not have to look for just a memory, like those afternoons that I spent playing Take down, Revenge or Legends, but the evolution, the set-up of that memory, that contributes that extra mile necessary to have its own identity. After all, the classic Burnout has not disappeared and we can return to them whenever we want. I believe that dangerous Driving could be much more than a template of what was the original saga. Maintain the essence of the formula, while experimenting with how it would have been to have reached our days. No need to be as revolutionary as Paradise was at the time, but expanding this idea of driving desperately and dangerously, while composing the soundtrack of your life.
Dangerous Driving is the true spiritual heir of Burnout, from its creators. The team pretends to be so faithful to the original work that often forgets the creativity of trying to take the formula one step further, while the decision not to include music and rely exclusively on playing it through Spotify Premium is, at least doubtful Even with a certain lack of polish, it is a frenetic experience, which transports you to another era, fifteen years in time, when everything was simpler and fun, purer.
- The fast and dizzying fun of the classic Burnout is back.
- Great variety of modes that are rescued from the original formula to Dominator.
- Do not try to go further, exploring what could be the Burnout formula today
- The non-inclusion of music, relying solely on Spotify Premium, is a somewhat questionable decision.
- It is not as polished as the originals, with some flaws in vehicle control.
- Technical problems, with quite a few pulls, in the console.