Analysis of Devil’s Hunt, a disappointing war between angels and demons

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Written by Kamran Haider

The battle between angels and demons is ancient as the story itself, but that does not prevent the writers from continuing to take advantage of the ups and downs between celestial beings to build good stories. It is not the case of the video game Devil’s Hunt, which sins of clumsiness and simplicity in each of its sections. We tell you in your analysis.

Layopi Games is another video game studio based in the crowded Warsaw. As their neighbors of CD Projekt did with the franchise The Witcher, they have taken a novel by a Polish author to move their narration to the territory of the video game. It is, unfortunately, the only parallel that exists between the creators of the sorcerer’s games and the authors of Devil’s Hunt. I can not compare Rownowaga, the novel by Pawel Lesniak on which they are based to create the analyzed video game, with no book by Andrzej Sapkowski, but if the adventures of Geralt de Rivia arouse your curiosity about the sorcerer’s stories, the game we analyze today achieve the opposite.

The league is seen that the production of Layopi Games is humble and that with the foundations it has, more budget and developers could have made a hybrid between hack and slash and beat’em up in third competent person, but the reality that It occupies us at your controls is very different. Its faint-hearted protagonist, Desmond, maybe one of the great problems of Devil’s Hunt, but after his “hero” there are questionable design decisions capable of eclipsing his very bad performance and his disappointing script, enough to back down any user interested in becoming With the Polish action game.

Being Desmond a difficult character to digest and with which it is impossible to empathize, it does not help the way in which the developers tell the story to understand the drastic decisions they make in the title. Combined with a treatment of the lousy movie scenes capable of turning the most dramatic moments into involuntary humor, the carnival of deficiencies that is Devil’s Hunt relegates it to becoming a completely disappointing product.

Free suicide

Desmond has been condemned to hell after committing suicide. The young millionaire spent his time in life working for his father in a megacorporation in low hours and fighting in clandestine battles in clubs of bad death. Bumping into your fiancee and your best friend in bed (in a scene, by the way, delusional) will take you, without questioning it too a few minutes later, to drive your luxurious sports car to a cliff and drop. His combat skills will not be overlooked for Lucifer, who recruits him to become his new Grim Reaper. He will have to fulfill the orders of his new boss and enter, without knowing it, in a fief between angels and demons in which he will have a crucial and unexpected role. Do you think it is topical? It may still surprise you.

Devil’s Hunt does not invent the wheel in the narrative, but also in the third person action: fast attack and strong attack, an elusive, a parry and a skill tree that forks in three types the techniques that we will access as we go along in the plot of the title. The enemies attack in groups and it is not always comfortable to face them when they pile up in the narrow stages in which the battles take place. Sin the system of simple and completely ineffective animations absent from any forcefulness that does nothing but exhibit the low budget of the work. For example, one of the first attacks you will access consists of throwing three flares at the enemies; its movement is limited to the shaking of the arms as if trying to remove, awkwardly, a wasp from above.

Maybe his faint-hearted protagonist, Desmond, is one of the great problems of Devil’s Hunt.

Not all of them are bad movements, but it is striking that there are some so extremely poor and nothing has been done to improve them, because they would attract the attention of any follower of the gender for its tiny bill. The battles of Devil’s Hunt are not always limited to testing you with developed enemies to get the best out of you at the controls, many times they are based on removing tools that you have to face a difficulty based on saving the deficiencies with which you find yourself, not in making yourself learn and improve to survive and advance in your insipid plot. The demonic powers empower you and inflict huge amounts of damage to the enemies, the classic, but it is a pity that with the tools there are more practical to pound the loose blow and throw random powers than to be creative.grim reaper

A stick grim reaper

Unlike in other references of the genre, you will not find a single reason to repeat the six hours that Devil’s Hunt lasts to enjoy its replayability. Once the trip and the battle against the demons and angels of Desmond are over, all you have left is to restart it to play at a higher level, but it will be difficult to find any reason that will lead you to make such a decision. Without highlighting in anything the section related to the mere struggle, the same can be said of its puzzles and exploration: insipid puzzles on the one hand and press clippings that help to expand its forgettable universe scattered by the linear scenario.

Devil’s Hunt also has some graphic problems. Not even playing it in a good team will prevent the disappearance of some textures or elements of the stage or frame-rate drops during battles. If we highlighted the poor work that had been done in the movements during the fights, the same could be said of the cinematographic scenes; The inanimate expression of the faces of the heroes and villains is accompanied by a robotic interpretation in each of the scenes, dotted with a collection of repetitive movements and an old-fashioned photograph. It has some curious hellish constructions to explore, but nothing remarkable enough for you to remember once you finish the game.

The same could be said in sound, with over-acted interpretations for all the characters and music that seems to refuse to enrich or contribute bada. All suppuration under budget in the worst of the senses and an uncomfortable feeling of want and I can not, without being able to contribute anything in the playable, visual or sound to a genre that with good ideas is very grateful, as so many other titles have shown in the last times. The feeling that you have at the controls of the software is that of a ponderous adventure in which to fight with enemies, solve poor puzzles and move forward in its bland plot, with a confusing universe that does not seem to respect even its own rules.

Ineffective at all

There is a scene in which Desmond mercilessly stabs a target. Far from being a passive action, the developers considered that to involve the user could be a good idea, but the mechanics are limited to pounding the action button to end their life from a questionable point of view. The scene pretends to be raw and stark, but the reality is that it ends up causing the opposite; the graphic defects take the game, the blood effects are third division and the impassive face of the protagonist makes you wonder if he really cares what he is doing. The feeling, unfortunately, is similar throughout the experience.

The ingredients gave to create something more interesting than what has been Devil’s Hunt

The battle between angels and demons is a very repeated theme, true, but the ingredients of Layopi Games gave to create something more interesting than what has been received. Not standing out at all and laziness in any of the sections he faces ends up being a punishment for the player who invests hours in a game corseted in its simplicity and its zero ability to be creative with the tools it gives the user. The premiere on PC has not been satisfactory, and nothing seems to indicate that it will improve on the launch on consoles on a date yet to be determined in 2019.

Recommended: Analysis of The Sojourn, puzzles in two realities


It might seem that the idea of ​​a billionaire clandestine boxer who is recruited by Lucifer himself to become his Grim Reaper could be a story that gave some of himself, but the final result of Devil’s Hunt is a banal and topical narrative about angels and demons with very predictable turns, heroes and villains. Lousy modeling, poor animations and playable mechanics who don’t know how to take advantage of the good ideas they have in some of the unlockable techniques. That neither is able to stand out in the sound or visual brings it closer to hell than to heaven. A missed opportunity.

  • He has good ideas in some special attacks
  • With a few tweaks, I would have a good battle system
  • It poses an interesting universe, but it ends up crumbling fast
  • Desmond is one of the worst protagonists of the generation
  • His story is topical, boring and predictable
  • Pasillero and repetitive is unable to contribute anything to the genre
  • Nothing inspired by the visual and sound

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Kamran Haider

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