Analysis of Dragon Quest Builders. Rebuilding the world in Nintendo Switch

Dragon Quest Builders
Written by Kamran Haider

Dragon Quest Builders is one of the most interesting titles that Square Enix has made in recent years. Proof of this is that we have a continuation, DQB2, currently in development. But before it arrives, Nintendo Switch has an appointment with the first installment. How do you feel? Here our analysis.

When we first saw Dragon Quest Builders, our thoughts went straight to Minecraft, that successful video game created by the now multi-millionaire Markus Persson. However, was the comparison fair? On the one hand, one would not have existed without the other. But on the other hand, the work of Square Enix has many peculiarities, taking the original concept to its own ground, which is what counts in the end.

We already said in the analysis of Dragon Quest Builders that the idea was extraordinary. Bringing the magic of Dragon Quest to a construction environment, with touches of adventure and survival, materialized in a very interesting video game. It was addictive and durable, with a minimum of 40 hours of play in which we tried to rebuild the world of Alefgard, plunged into darkness after our hero had made a pact with the devil (Draconarius).

DQB was originally released towards the end of 2016, and now what we get on Nintendo Switch is exactly the same video game. We know what usually happens with the “ports” when they are not treated well, but the Japanese have shown respect for their own work, with outstanding technical performance and even the addition of some other detail, especially indicated to remember the more than 30 years of Dragon Quest that has fulfilled this renowned franchise.

The adventure of building

We all know what Minecraft is, but it would be an absolute reductionism to say that Dragon Quest Builders does the same. It is not like this. It stands on its principles of “looting” and “crafting”. Finding materials with which to create different objects, and thus move forward in the adventure, is the main key of the game. This is combined with the need to find food so as not to falter, and another important mechanic supported by a simple but satisfactory combat system, based on real-time poking the enemies until they fall.adventure of building

DQB is a title accessible to a large majority, even those who are not seasoned in the saga.

We can say that this is DQB, but it is the most important. Unlike Minecraft, this video game is not so “open-ended”, but has a structure and narrative. That is, we are guided in our steps in a very effective way. It is something that allows the user to introduce concepts in an orderly manner, to propose new challenges, and mainly to take him on a progression path based on overcoming several scenarios (one after the other). It is a great success, making the title accessible to a large majority, even though nothing is known about Dragon Quest.

All based on playable principles that are repeated until the end of the journey: find materials, rebuild the world, defeat monsters and increase our level of experience, as well as improve equipment: from weapons to uniforms. A background narrative follows our path, supported by day-night transitions, the need to obtain food and to prevent the bar of life from falling to zero. Of course, there is a saved starting.

In essence, it is a recommended title if you did not have the opportunity to enjoy it. More now that it comes to Nintendo Switch. The version is identical to the one we saw on PlayStation 4 and PlayStation Vita, with the same technical performance (of outstanding) and an audiovisual section that does not lose an ounce of its strength. It is visually pleasing and colorful, very much in line with what has been defended in the series, always accompanied by illustrations by Akira Toriyama. Musically it is a delight, with the magical compositions of Koichi Sugiyama, which you end up humming for one reason or another.

But focusing on Nintendo Switch, it is necessary to highlight how well you feel its hybrid character. It is so nice to play it on the couch with a TV and the Pro remote, as in public transport, because it is a relaxed title, which is so grateful that you spend ten minutes or three hours in a row. The addiction that it provokes is intense, and we believe that it has the capacity to make you interested in Dragon Quest if you have not got too involved in the license.

It’s so nice to play it on the couch with a TV and the Pro remote as relaxed on public transport with the portable mode.

The only thing that we can blame on this version is that it proposes so few novelties. We can only talk about the incorporation of “sabercillos”, that helps us to go through the scenarios (quite extensive), as well as obtain new materials, especially for the most nostalgic players, so that they build environments emulating the time of the 8-bits in which the saga was born. Obviously, there is no reason enough to rejoin the title, much less, but a prize for those who rely on a more than correct adaptation and meets the never irrelevant goal of bringing large titles to more and more users. Dragon Quest Builders deserved it, no doubt.

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Dragon Quest Builders for Nintendo Switch is an excellent adaptation, a “port” of good technical performance that becomes a great game option for those who have not yet discovered this interesting title. Its duration is enormous, as well as the capacity for addiction and a variety of situations in a world to rebuild. They are missing exclusive news for this version, but it is still a fantastic addition to the catalog of the Nintendo hybrid platform.

  • Good work of adaptation to Nintendo Switch
  • The incorporation of amount facilitates the movement through the stage
  • Excellent technical performance, without slowdowns
  • Like the original, great addiction capacity and amount of hours of play
  • Virtually no news regarding the original release

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Kamran Haider

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