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Analysis of Go Vacation, holiday party for Switch

Go Vacation
Written by Kamran Haider

Wii stood out for being a console that loved to host parties of all types, both the best and the worst. The present was one of them, and Bandai Namco wanted to repeat it again on Nintendo Switch, something that can come well given the scarcity of this type of party proposal. We value it with this analysis of Go Vacation.

There are many criticizable aspects of Go Vacation. The main one is that their minigames are very simple and hardly present any challenge. It does not shine especially for its audiovisual section, and then it shows a series of defects that take it away from great references to the genre party. However, it has something that fascinates me … that makes it worthwhile: it has a small open environment, with different areas, on an island of themed fun.

The moment I discovered they’re local multiplayer for up to 4 participants, and that everyone could move freely on their screen, enjoying that wide environment, I understood that Bandai Namco’s work had something special about it. You do not see every day. That to be able to move you in jeep, skateboard, quad or jet ski to each of the tests is not usual in video games, and believe me what is most enjoyed in this video game: the feeling of sharing a virtual vacation with your colleagues.

It is true that Kawawii Island and we saw a few years ago on Wii, a platform that was known for the abundant amount of video games of family. However, taking it to the Nintendo Switch catalog has not been an error. Without being the best representative of the genre, it helps to fill a gap in the Nintendo console, being interesting for those who did not discover it in their day. Its quality is far from the outstanding, but it is interesting as a party title, mainly due to the current shortage of this type of proposal.

Minigames released

I’m not going to start talking about mini-games, but what I consider to be the main asset of Go Vacation: it is a split-screen multiplayer for up to 4 players, both in desktop and laptop mode. Of course, you can play alone, and even then you defend yourself quite well. However, if you come here is to share fun, and that’s why the title shines when several users join by holding their respective Joy-Con horizontally (you can also use the Switch Pro Controller).

The title is ready for it. The mini-games are simple enough so that it is only necessary to interact with a couple of buttons. However, the real strong point is the one I mentioned at the beginning: the ability to freely explore the environment. Four zones are available (see, mountain, snow, and city), each with its specific activities. That is, themed enclaves in which you can move using vehicles such as buggies, hair, inline skates …

The magic is in that detail: in what is a party game in which you can go from one place to another with your friends in real time and decide which is the next minigame to perform. Unfortunately, things to do in that world are limited and do not go beyond talking to an NPC, find a chest or take pictures of the more than 40 animal species included. The degree of interaction is very primitive, but it is fair to recognize the courage of Go Vacation. It is appreciated.Four zones

Its main asset is the split screen multiplayer for up to 4 players.

Besides, it incorporates a couple of additional elements. The most surprising is the possibility of acquiring your own land to create a home. As we overcome mini-games in the main adventure, we can get more furniture with which to customize it. Additionally, there is a series of daily challenges that encourage you to visit the game periodically, as well as a system for level up. All these elements are unusual in this type of launches, and that is why it is necessary to highlight them.

I wish all this inventiveness had been applied to the more than 50 minigames available. Actually, they are the core of the experience, but in Go Vacation they do not have the required dedication. They are tremendously simple, easy and sometimes monotonous. They do not usually leave the usual: volleyball games, races, ski jumping, hang gliding … but the worst thing is that they are not especially fun. They lack rhythm in their majority, and although sometimes they denote certain dedication (table hockey) and desire (battles of water pistols), almost everything is too conventional.

There are no major additions with the reason for the arrival of the game to Nintendo Switch. The most significant is the evolution in resolution (HD), but in terms of visual detail, the austere tone of the original release is maintained. Also on the part of the sound plane, the less graceful section by playing very functional melodies, without any personality.Nintendo Switch

But what was said? Given the circumstances, and that Nintendo Switch is scarce in this type of proposal, the arrival of Go Vacation is welcome. In addition, it has good attributes. Their minigames are quite improbable, but their structure of freedom in an open environment, together with a split-screen multiplayer, can make you spend good hours with your friends. If that is what you are looking for, this holiday may be good for you.

Recommended: Casting salt to the wound. Analysis of Salt and Sanctuary in Switch

Conclusion:

Go Vacation is not a bad option as a videogame party, especially considering the scarcity of alternatives in Nintendo Switch. Its core, the mini-games, should be more forceful, but it has the ability to freely explore an island with several zones, as well as a split-screen local multiplayer for up to four participants. This, together with the considerable amount of secrets it contains, makes it a title to be taken into consideration by those who, always without too much pretension, want to celebrate a party on their console.

  • Freedom of exploration in an open environment
  • Split-screen multiplayer for up to 4 players
  • Good quantity and variety of mini-games, with different themes
  • Some accessory elements that expand the depth of the game
  • Little inventiveness in mini-games, which are also too simple
  • Very austere in audiovisual terms

About the author

Kamran Haider

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