Analysis of Lost Ember, a peculiar walking simulator that bets on nature

Lost Ember
Written by Kamran Haider

We run into the nth independent production encompassed within the increasingly popular walking simulators. We analyze the new work of Mooneye Studios that is called Lost Ember. Long live nature.

It is one of the most recent genres and although it does not finish convincing all the players, little by little it is gaining ground, especially within the indie scene. We talk about walking simulators, a type of game that normally bets clearly on the narrative, leaving aside other aspects linked to the gameplay itself. And here we have a new representative of this style, Lost Ember, a work by Mooneye Studios that, without being the best exponent in its category, does many things well, starting with its staging and plot.

Without being the most elaborate or surprising history of the world, at least from my point of view, the script proposed by this production is followed with enough interest during the three hours approximately that the adventure lasts. A figure that, of course, can be extended a little more if we try to get the various collectibles (relics, mushrooms, etc.) that can be rescued from their funds.

The story follows in the footsteps of a wolf, which as it progresses discovers its past and the reason for not having been able to reach the coveted City of Light. This plot is shaping up as we come across a kind of flashback scenes that, among other things that I don’t think about, have to do with a tribe called Yanrana. A trip that we undertake in the company of a guiding spirit that pursues a goal similar to ours and that becomes the narrator of everything that is taking place in the adventure … that is not that it is too much in the playable matter.

A very relaxed and accessible playable proposal

Taking control of the wolf, our task is to reach a series of points that appear on the horizon and are identified very clearly, being a kind of smoke signal. And what are we going to find in each of these places? Well, the corresponding scene that reveals part of the protagonist’s past and that, beyond that, allows us to access new areas of the stages previously blocked by a kind of reddish glass barrier. A mere excuse so that during our journey we do not accidentally skip any chapter linked to the narrative that, in the end, and as I have already told you before, becomes one of the most interesting points of the whole title. But he is not the only one, fortunately.

Instead of being a simple wolf, the protagonist has the ability to control the bodies of those animals that roam the bottoms, more or less broad scenarios and in which fauna and flora are the main protagonists. Within a relatively limited area of ​​action, we can go from driving the wolf to taking control of all kinds of creatures both terrestrial and marine or birds. Ducks, fish, hummingbirds, rodents and other animals can be easily controlled by pressing and holding a button, and by doing so we immediately gain access to their abilities and correlative skills to each living being.

Planning for funds, getting into underground galleries or swimming in lakes and rivers are some of the capabilities that can be obtained with the different changes of the protagonist. And as you can imagine, many times the only way to get from one point to another on the stage is to use some animals in particular. This mechanic is the most important part that houses the whole adventure and without being surprising or too original, it does not cease to have its grace.playable

The main protagonist of the game is nature.

It is also possible to explore the scenarios in search of certain collectibles that we have already mentioned, although it is clear that this aspect of the game is not at all the main one given the limited and linear that these funds are usually … and also, to the obvious and easily located that these collectibles are usually shown. More than a playable resource, it seems a somewhat artificial way to extend the life of the game.

What else does adventure offer us? Well, the truth is that not much. It is a work that tries to capture (with enough success) a dynamic and gaming experience as calm and relaxed as possible, to the point that it is hardly any challenge. The difficulty is almost null and the fact of falling down a cliff has hardly any consequences, so it is a game that has been designed to be enjoyed from beginning to end without any problem … except for the various bugs that occasionally give samples of their presence and spoil the experience somewhat.

Indeed and apart from its brief longevity, the great problem that Lost Ember presents has to do with its lack of polishing in general. Problems of a technical nature are noted everywhere, from the sudden generation of on-screen elements to slowdowns and even stoppages, not very pleasant defects in themselves that, unfortunately, have been accompanied on more than one occasion by tremendous bugs that even on certain occasions they force us to reset the game. Some problems that we hope will be solved soon with the patch on duty.

To finish and within its graphic simplicity, the aesthetic line that has been embodied in the conception of the scenarios has seemed to be fully satisfactory, being able to delight us with landscapes of really unusual beauty. The recreation of the different animals and objects that can be seen in these funds is already another matter, but in general terms the title is more than graphic.

The most outstanding sound section is its soundtrack, composed of soft and calm melodies, themes that have been accompanied by effects that meet without major aspirations and dubbing in English subtitled quite apparent.

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Lost Ember is a walking simulator that bets on nature and tells us a story that is not surprising at all but that, at least, is well told and quite tender. It is a pity that certain aspects have not been polished more, especially of a technical nature (although the control of some animals is not perfect), since it is very annoying to find more frequently than desired with bugs of various kinds … and some of They force us to reset the game. But fortunately, these inconveniences do not end up ruining a calm and very relaxing gaming experience where nature is the main protagonist, resulting in a title as imperfect as it is curiously attractive.

  • The proposal is really relaxing
  • The possibility of being able to control various animals
  • Artistically it is very remarkable and gives us beautiful prints
  • The title has numerous technical problems and bugs
  • It may end too soon if we don’t go for the collectibles

About the author

Kamran Haider

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