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Analysis of Mega Man X Legacy Collection, history of 8 unique videogames

Mega Man X
Written by Kamran Haider

With what video game of Megaman X would you stay? Capcom knows that the answer is not simple, and for that reason, it puts at our disposal the entire saga, with eight video games that show the evolution of a mythical action platform. We told you in our analysis of Mega Man X Legacy Collection 1 + 2.

I have remembered why Mega Man X is one of the sagas that has given me the best memories. That feeling of overcoming, of losing your life over and over again, of trying different screens until you learn each secret, and tempting the final bosses and knowing their patterns of attack. There were eight video games launched in little more than 10 years: an authentic phenomenon that managed to sell millions of units, especially with the first deliveries in SNES.

The Mega Man X saga supposed a point and separate with respect to the Mega Man saga, to pose a darker and adult universe, with a more marked anime design and a gradual deepening in the narrative. Playing this collection is an exercise in nostalgia, but it also serves to realize how Capcom evolved the franchise both visually and playable. From the sprites to the-by then-modern three-dimensional design and modeling techniques.

Mega Man X Legacy Collection 1 + 2 is a tribute to those who grew up with what is known in Japan as Rock Man. It does so in the form of a digital package, bringing together the two collections that appeared previously ( Legacy Collection 1 and Legacy Collection 2). ). Those who already had these collections separately, they will find exactly the same, but those who arrive new, have here a great opportunity to remember feats -or discover them- in adventures that, between all, give for more than 30 hours of play.

The evolution of a mythical saga

You can have your favorite in the collection, but it is fair to say that the first Mega Man X was one of the biggest jumps that the “blue bomber” played. Mainly we saw it for the power that the Super Nintendo granted to the production, with better graphics and music that managed to stand out even more than its predecessors. But we also talk about designing levels, bosses, skills, and level of challenge. It is one of the most accurate and satisfying platforms in history.

Mega Man X2 picked up the foundations of its predecessor, and in fact, just introduced new mechanics. Of course, the design of levels was again splendid, and for many users is one of the best deliveries. Perhaps, the main incorporation consisted of the CX4 chip -integrated within the game cartridge itself-, which allowed 3D effects, much like the Super FX chip did at that time. He also highlighted the role of Zero, a character created by Keiji Inafune and that the Japanese wanted to recover, given the love he felt for its design.The evolution of a mythical saga

It was a real phenomenon that managed to sell millions of units

The arrival of Mega Man X3 highlights the interest of Inafune to give Zero prominence, to the point that it becomes a selectable character. It obviously continued, but it must also be seen as a delivery that posed a great design of levels and bosses. In fact, it is considered one of the most difficult titles in the entire series. In addition, it recovered the armor system of the first deliveries but giving it a turn. It is a perfect example of what this delivery did: walk on the same path but with some interesting additions.

Mega Man X4 meant many things. First, the withdrawal of SNES to enter other platforms such as PlayStation or Saturn, something that allowed to experiment with the then famous cinematic sequences (anime, in this case). This gave a powerful narrative charge to the delivery, something that would be promoted in later videogames. Another novelty was the importance that was winning the character of Zero, fully controllable from the beginning of the adventure. It was another of the highlights of the saga … before the decline.

With Mega Man X5 it is not that things started to go wrong, but a change of pace was sensed. We could select X or Zero indistinctly, and not just at the beginning of the game. The narrative was still very present, although this time without abusing so much of the video sequences, making use of texts (perhaps too many). Interesting is that it showed a non-linear advance, in the sense that we could see different endings. Inafune proposed this chapter as the end of the series. However, Capcom had other plans.

Mega Man X6 showed the typical symptoms of exhaustion of any saga that ends up being exploited. Without Inafune as a supervisor, it was to be hoped that not everything would turn out as well as before. Still, it can not be considered a bad video game. It had careful levels, as well as remarkable confrontations. With Mega, Man X7there was an aspect that choked especially Capcom: the final leap to 3D, without that, accompanied by a proper translation of the traditional mechanics of the saga. Mega Man X8 tried to learn from the mistakes and looked for the midpoint (2.5D), but still did not feel like the classics.Mega Man X6

They are the whole saga and with the possibility of choosing between three types of filters

In short, it deserves much more worth the collection 1 than the collection 2, fulfilling in the case of the Mega Man X series, that the first deliveries were the best, something that coincided with the greater involvement of Keiji Inafune. There is gradual exhaustion, but still, all titles have something special. In this Mega Man X Legacy Collection, 1 + 2 are all collected, with the interesting possibility to choose between three types of filters(original, smoothed or scanlines, imitating the old TVs).

Then you can choose whether to play at the original resolution, enlarged, or stretched to full screen. In the first two cases, a nice frame with illustrations belonging to each of the video games included in the collection is added. It is a very careful compilation in general, and respects 100% of the original titles, although perhaps certain sequences should have been remastered, especially those of Mega Man X4. Then there is a museum with a wide gallery of images, music, merchandising, etc. It also includes the short “El día de Sigma”, originally included in the video game “Maverick Hunter X”.

Additionally, we have X-Challenge, a modality of these collections, which consists of two volumes (one for each collection). It consists basically of fighting against the bosses present in the videogames of the Megaman X saga, only that two in two. We have the opportunity to choose between three weapons per contest, something important not only to win but also to mark the best times, which can be uploaded online.

Recommended: Analysis of The Banner Saga 3. The end of a beautiful saga has arrived

Conclusion:

Mega Man X Legacy Collection 1 + 2 is an excellent opportunity to recall (or discover) the story of a series that began explosively and was diluted with the latest installments. In spite of this, it is a living history of the videogame, and Capcom has respected and expressed it as such in this collection, which perfectly emulates what we experienced both in its time as SNES and PlayStation.

  • Correct emulation of all titles, maintaining the original attributes
  • A good amount of extras, by way of achievements, an art and music gallery
  • X-Challenge is an original and very welcome modality
  • The first collection is apotheosis, especially Megaman X1, X2, and X3
  • The music is spectacular in almost all deliveries
  • The collection begins to lose interest from Megaman X5
  • There are aspects that needed reform, such as certain introductory sequences

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Kamran Haider

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