The wonderful saga of samurai fighting through SNK returns with a quite renewed delivery that offers fans of the genre a good reason to be happy. Deep analysis Samurai Shodown.
As a good follower of the fighting arcades, this year marked several important appointments on the calendar. Some have already taken place as the arrival of the excellent Dead or Alive 6 and Mortal Kombat 11, but others are still to come … or they were. That’s it, because of all the fighting games that are going to appear during this year, the one that I wanted to try the most was Samurai Shodown. Something logical, I suppose, given that it had been a long time (more than a decade) that the series had been practically disappeared and had only been seen lately in the form of a digital reissue of several of its classic deliveries.
Fortunately, I have already had some great times with Haohmaru, Nakoruru, Hanzo, Earthquake in their versions of PS4 and Xbox One. And what about the also announced versions for PC and Switch? Well, I understand that they will end up appearing at some point … but right now I do not know exactly when.
As expected of SNK, the creators of the original series of Neo Geo and the same that recently signed the very remarkable The King of Fighters XIV, this new and highly anticipated reincarnation of the series of samurai has ended up becoming a great exponent of his gender. And not only that, given that what I like most about him is the personality he has, being a title that stands out from most similar games in many aspects … but especially one in particular: it is a really technical game.
Samurai Shodown, dominating the noble art of the sword
This new version of Samurai Shodown respects the base that cemented the popularity of the original franchise. Therefore, we are facing an arcade 2D gameplay (although its graphics have been represented in 3D) one-on-one in which all players use some type of weapon (except the new fighter Wu-Ruixiang, who employs a shield, just like that). A proposal that is really interesting and that in my opinion has been executed impeccably.
If something stands out this title is for its particular style when raising battles, which is much more technical than usual in this type of proposal. Even so it is a game that can be enjoyed by any type of user, even by those who have never approached a title of this idiosyncrasy, but I’m not going to cheat you: squeeze all the potential that gives us its control system it requires a lot of practice … and a certain amount of expertise with the command. And the clear demonstration of this that I am commenting on is that, I guarantee it, a novice user “knock buttons” will never win any duel against a fairly experienced player. But come on, not even far. And that, in other fighting games, from time to time it does happen.
It stands out especially for its particular style when it comes to raising battles.