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Analysis of Serious Sam’s Bogus Detour. Sam changes rhythm

Bogus Detour
Written by Kamran Haider

Serious Sam’s Bogus Detour is a new installment of the saga of the most believed and tireless gunsmith of video games, but this time things go from the first person to the aerial camera, and from polygons to pixels. Add elements of role-playing games, others of roguelikes, and the result is a surprisingly fun game.

Shirtless men with a bombshell are not seen in every game, but strangely enough, the collection of titles in which this happens continues to grow. Oh, Sam, what good memories you have left us in your more than 15 years of existence. Even so, don’t neglect and keep working to keep twisting your mass murder formula. Since the first technical demonstration in which you appeared there in 2000 you have traveled in time, again and again, you have visited other planets, traveled temples, pyramids, and ziggurats, torn apart millions of enemies, wielded dozens of weapons … And yet, you are still without finishing with Mental, your definitive nemesis. Despite being the work of the Croatian studio CroteamThere has been several studies that have given you other forms: a role-playing game, an endless runner, a virtual-reality shooting gallery, a game of lateral development shots and … well, The Talos Principle, which has absolutely nothing to see with you, although it is worth mentioning because it serves to show that Croteam knows how to do other things apart from mindless shooting games.

Serious Sam’s Bogus Detour, meanwhile, has been conceived in conjunction with the people of Crackshell, and interestingly it is between two lands. He moves away from the most colorful action of the Serious Sam big boys and looks for a closer encounter with the Miami Hotline, with details that extend the experience, such as multiplayer, map editor or role-playing elements such as the possibility of improving Sam’s skills and attributes. “A second, 3D Games; are you telling me that a game developed by an external studio can encompass the best of all Serious Sam?” Well, that’s what we’re here for, you don’t want quick answers and enjoy reading.

Brutal, carefree and profound action

Despite the gender edges, this Sam manages to welcome without problems the whole personality and essence of the saga with a giant, thunderous, overpopulated and bloody proposal. While it is true that when passing a pixelated aerial view the pace of play changes radically. That is where we could say that Croteam has found its third way. It is a more biased option than the previous Sam, but without forgetting to slaughter monsters with a collection of weapons of the most varied market. It is less running backward shooting at the mogollón and more aiming and dodging than ever, more choosing the right weapons … and running backward if things get ugly, what noses.

The serious of Sam adapts perfectly to this shooting mechanic. We begin each level at the southern end of the map, reassuring, stocking up before the contest; like old times. And in that act of collecting life, ammunition, and weapons we find classics such as guns, shotguns and the cannon, and with other developments such as the cutter, the eraser or inclusion with a nod to a certain saga of space films. It’s all very obvious and familiar to anyone who comes from the rest of the saga, regardless of whether they control it with a remote control or with a keyboard and mouse. And it works well. Then there are very nice details, such as that the experience is not the only currency to improve skills. We are encouraged to explore the maps by hiding stars here and there, as well as weapons, ammunition, and objects that will help us to get more comfortable with maps that are vast. profound action

It is a more biased option than the previous Sam, but without forgetting that of massacreing monsters.

In fact, it is advisable to walk through all the mapping of the 10 levels to try to find sunglasses, which are the lives of Sam. In this Serious Sam Bogus Detour faces death in a peculiar way: we start each game with a limited number of lives (more or less according to the difficulty we have chosen), but when we die, although we are forced to start the level from the In principle, the advances do continue. In addition, it is possible to find more lives in the form of sunglasses hidden by the stage. Ojito, that although it is not as hard as the permanent death of the roguelike, in Bogus Detourdying means having to travel kilometers of the map again (seriously, they are huge). Another great misfortune is that the only thing that is saved is the progress made, but not that made by collecting weapons or improving Sam. If we start a level, even if it is very advanced, we do it with the basic weapons that the default game wants to give us.

As for a variety of scenarios, we find the Egyptian classic, a walk through the Mediterranean, a visit across the pond and even a spree on the moon. Somehow, although the original games were already spectacular and varied in terms of the scenarios, in this they have thrown the house through the window and have opted for the fantasy that allows having a more modest engine. But the game offers much more than a solo campaign. To start, the campaign itself can be played cooperatively with up to four players, we also have survival maps, in which we can play 12 players to try to stop the hordes of enemies among all. Besides, we have the possibility of configuring lots of sections of the game, from the technicians to the rules of the game, from the regeneration of life and friendly fire to options related to the enemies and their ability to make us have a bad drink. We can even activate the “roguelike” option, which basically eats the possibility of restarting the level at the death. Have we already said that you have a map editor compatible with Steam Workshop?

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Conclusion:

Serious Sam’s Bogus Detour is a surprisingly broad, unscrupulous action game that adapts and rethinks the benefits and eccentricities of one of the most iconic sagas of first-person shooting to give us a new and balanced experience. Through a technically modest visual section, but with ambitious projection and imagination, it is allowed to hunt down thousands of enemies for mappings with an overwhelming breadth and variety. It is frankly fun and devilishly difficult from certain levels and difficulties. Only suitable for fans of the saga and those who seek direct action and without rest.

  • The artistic section is excellent: it achieves a lot without relying on a heavy engine
  • It is pure fun, varied, configurable and its difficulty is well adapted
  • You can play alone, in the company or with a lot of company
  • The translation into Spanish is appalling; not even Google translates so badly
  • It is inevitable to think that Sam has been doing the same for 15 years

About the author

Kamran Haider

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