Stealth is your best weapon in this interesting RPG adventure that surprises you for your freedom of action. Developed by some of the creators after Kholat and The Witcher, we put ourselves in the shoes of a thief to unveil the great secrets of this PC videogame in the analysis of Seven: The Days Long Gone.
Murder someone, steal something, get information or whatever! In Seven: The Days Long Gone we will move from here to there fulfilling the orders of a professional thief but, and here lies the main attraction of this role adventure , we will do so with such freedom of action that it is difficult not to be impressed with the Game possibilities offered by this work developed by some of the creatives who gave life to The Witcher or Kholat. So much so that, saving the distances, this work by Fool’s Theory gives off that halo of genius that made the memorable Deus Ex great already more than 15 years ago. Mainly thanks to an excellent, although somewhat irregular, level design that invites experimentation; to prove how many crazy things go through our heads in order to successfully overcome the misadventures faced by the hero of this PC video game.
With these credentials so as not to get excited! although unfortunately, the final result is far from being so satisfactory. There are potential, great ideas, spectacular moments, but also too many ups and downs; missions not very inspired, enemies somewhat goofy, options that do not take anything out of the game and, worst of all, a combat system that few good things can be said. It is true that this adventure, closer to the legendary Commandos that an RPG to use, attaches primary importance to stealth, it is the basis of your action and as such, I find it great; There is nothing better than fulfilling a goal without arousing the suspicions of enemies. The problem is that despite all the freedom with which you count, and it is a lot, there are times when it is inevitable to fight; It’s up to face enemies, face them, and that’s when emotion gives way to frustration, fun, gives way to disappointment. What a pity. You want to like it, you really enjoy the experience, but not at the level that the bigger ones get and, in the end, it feels partly like a lost opportunity.
Your best weapon? Stealth
I said it before. Seven: The Days Long Gone is a videogame that surprises with its enormous freedom of action. Each mission can be completed in many different ways, and I do not mean just betting on secrecy or opting for brute force, which, in broad terms, are the main alternatives. However, it is the subtlety, the small nuances when facing these challenges, which make this a special title. You can force a door and sneak into a house without being seen, or climb the walls Assassin’s Creed and use the windows to reach the same goal. You can also trick someone to give you access, or disguise yourself, get the keys, and achieve exactly the same outcome without spilling a drop of blood. Violence? Count on her. It is not the most appropriate option but hey, you can use traps, or execute sneaky murders, or bet on direct combat and trust your skill. Good luck with this last one.
The fights feel awkward, also simple, and if there are several enemies in between … it’s better to run! No matter how many times you try; You will rarely enjoy a fight that is preferable to avoid at all costs. The problem is that you can not always, which complicates things very much to those who have chosen to enhance all the stealth routes. What good is it to me to be an expert thief if I then have to fight? With what weapons? With what skills? The sensations are poor and, almost, do not completely ruin an adventure that is really worth trying. The mention of the legendary Deus Ex was not trivial. If he talked about this role classic, it is precise because of the enormous number of options that Seven puts within our reach.’
You enjoy the experience, but not at the level that the biggest ones get.
Designed as a great open world for which to move freely, there are so many paths to follow, so many possibilities of the game, that it costs not to get excited with the action of Seven. The verticality of its scenarios, the small hiding places through which to sneak and draw, without paying, the security barriers that divide the island of Peh; even the option to enhance certain skills such as hacking, or the use of picks, to refine our skills as a thief will make you appreciate the tactical role of this production to which, however, has lacked to refine all these options to achieve a better result. The design of scenarios, for example, although at times it is surprising, also sins to be somewhat chaotic at other times. Especially because it is difficult to determine where you are. Can I climb that building? Surely, but maybe not, because you can be under a roof and not realize it due to the isometric view for which you have bet. Which is not bad per se! although it is not quite well resolved.
The control of the hero, named Teriel, is not the finest in the world either. It is difficult to overcome some obstacles, sometimes you will be stuck between certain elements of the environment and, once again, through perspective, there are times when it is difficult to determine whether or not we can reach a salient by hitting a jump. The playable bases are enough, the feeling of running, jumping obstacles and climbing walls is impressive, but it does not quite work well. To highlight the commitment to exploration. Seven is more a game like Commandos than an RPG, as I said before, and this shows in the system of skill progression. Do not improve your combat statistics by completing missions and eliminating enemies; you do it by finding some skill chips that will enhance certain attributes of the character. Also with the equipment; depending on your clothes you will move with greater agility, or you will be noisier, or you will resist the blows better. And the same for weapons, although unfortunately there are not many options to choose from.
In the end, this is a work with many chiaroscuros. You enjoy it enormously … until something fails and your gesture twists. Their tactical options are great, even if you have a kind of detective vision to detect secret zones and traps, but the poor artificial intelligence of the enemies, who tend to move erratically, makes it difficult in many cases for you to plan your plans calmly. The missions, which are fine, sometimes fail to be repetitive and lack originality. And the same could be said of the argument. I love the aesthetic and the plot background that shapes this universe that combines magic and technology, ancestral creatures and demons, but the story that tells and how it does is not especially good or ends up catching with the strength of other RPGs. There are interesting moments, with the claw, but in general, this is not the strong point of Seven.
I love the aesthetic and the plot background that shapes this universe
Visually speaking we have an attractive title that presents a good design of scenarios and characters. Also, his soundtrack, composed by the musician in charge of the series The Witcher, manages to get you fully into the action of a universe that you will want to explore even in spite of your mistakes. There are, less and fewer thanks to the updates that their managers have already published, but there are and, in some cases, can ruin the gaming experience leaving you without access to certain areas, blocking the game in the middle of a cinematic, etc. Even so, I insist, the authors of Seven have published several patches that are solving these problems, so this should not be an excuse to miss this RPG so focused on infiltration. There are a few games like him.
Seven: The Long Days Gone is an atypical RPG that surprises for its great freedom of action and its commitment to stealth and infiltration. Each and every one of your missions can be completed in many different ways, and it’s great! Although the video game does not fully exploit its full potential. With a poor combat system and some simple game mechanics, this role adventure is far from the biggest of the genre but you get to explore in depth its attractive universe of magic and technology.
- The freedom of action; be able to complete the missions as you please
- His bet on stealth makes him a very special RPG
- An attractive staging. The level design is very good
- A poor, simple combat system, lacking in options
- You can make objects but the crafting system is not particularly good
- The main story is unattractive; does not finish hooking