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Analysis of Slay the Spire, the best single-player card game

Slay the Spire
Written by Kamran Haider

If you are looking for a card game with which to begin to understand why they have become so popular in recent years, this is your game. But if you are already an expert, this is also your game. In the analysis of Slay the Spire, we detail why it is the best experience you can have in this genre for a player.

Let’s start with what you have to know if you have decided to be interested in Slay the Spire. It is the best card game for a player that you will find in stores. But, if you like card games, you probably already know this. You will have seen the game several times live and recommended by streamers, by Steam reviews and maybe you have even tried it in your Advance Access that has been with us for months. Come on, it does not surprise anyone that this game has reached such popularity and is ready to have a good review with its release.

What is surprising is that it was discovered so soon, because being sincere, it does not stand out at a glance. Watch a few images or a video and compare with the great exponents of the genre, to see that neither the design of cards, enemies, stage or effects is up to what we are used to. And yet, with this handicap included, the game displays a dose of addiction that we have rarely seen in any other opponent.

Maybe it’s the way you build your deck or the card game mix with roguelike mechanics. Whatever it is, just one game if you like the genre so that you are hopelessly hooked to escalate its levels over and over again. It has all the good of a roguelike, too. That which makes your game really different every time you start again, and with a better subtle every time you get a little further you unlock new cards and abilities.

Letters with magic

But if what you’re getting are the cards, Slay the Spire shines through that way of building your deck on the fly. As you go through each area, you will find new cards. According to the randomness of the same, you will have to build a deck that is effective, powerful and focused on one or two disciplines. It is better to understand all the synergies that exist between all the cards (a good base in this type of game helps), in order to enhance their effects. For example, in a game you will have a more aggressive profile, strengthening the strength and improving each attack, while in another you can orient the game to a more defensive one, keeping the armor and with passive effects. Detecting what trend the new cards are having is vital to building a solid deck.

Do not worry too much if you do not have much experience in card games. The fact that it is a game completely offline and focused on a player makes the trial-error and, therefore, learning, much faster than in an online multiplayer game. Soon you will begin to understand the improvements of the cards, the values ​​, and altered states, while each game scales more and more in each new mapping.

The game displays a dose of addiction that we have rarely seen.

For those who have some experience, the challenge is assured. The advanced strategies are those that constantly stimulate the mind of the player, using tactics long term and weighing the risk-reward constantly. Burn weak cards at the shopkeeper to improve the likelihood of new and stronger ones appearing, assess the dangers of facing an elite boss or knowing when to rest at the stake (yes) or improve a card, will be vital to your adventure.Risk reward

Risk, reward …

The part of rogue like also comes to shake things up a bit. With the relics you get fighting, exploring the map or buying directly, you will gain passive effects that will last the entire game, while you can accumulate up to three potions to have a direct impact and one time in a fight in which you are in danger. There are a few question marks on the map, which, as if these classic role-playing games were about, pose a situation in which you can choose a consequence. Sometimes they will be favorable, sometimes not. And sometimes, the two things together.

Like all card games, perhaps the biggest problem is that the final boss of the game is the RNG. You can not avoid that a game where everything is going perfect is ruined by disastrous hands that cannot get those defensive cards when you need them and attack when you can do damage. As every seasoned player knows, the constant struggle is against this RNG, trying by all means to counteract this bad probability. However, it is noted that the rogue like character of Slay the Spire makes it not done in order to finish it quickly, but trusts that with the unlocking of cards, as you are failing the games, and the power improvements, you can get the stage perfect for victory.Each fight is life or death but the rewards for victory are always attractive

It is simply your single-player card game.

If you succeed, two other characters with different abilities and game styles, centered on different characteristics of your base deck, await you. And even a community with mods to try to get something more juice to the title. Anyway, you have games for a while and one that does not fatigue, for being that kind of short games that vitiate, but that can end quickly. Beyond an artistic design that is easily surpassed by any other card game and a translation that can be misleading at first and especially for the most novice, we do not find any major drawbacks to Slay the Spire. It is simply your card game for a player when you want to rest from the stress of games with online rank.

Recommended: Decisions that kill, stories that thrill. Analysis of Sunless Skies

Conclusion:

Slay the Spire stands as the best card game proposal focused solely on single player mode. He is very intelligent in his proposal, which also mixes with the risk and the reward produced by the mechanics of a rogue like. Advancing on it is a delight and an experience that you want to play again and again.

  • The mixture of letters and rogue like, perfect
  • The multitude of ways to play and create decks
  • The good balance between risk and reward
  • The artistic design decartas and characters are not very remarkable
  • The translation may lead to small errors at the beginning

 

About the author

Kamran Haider

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