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Analysis of Steel Division Normandy 44. Strategy for control of Normandy

Steel Division Normandy 44
Written by Kamran Haider

Take command of the armies, dominate the battlefields of World War II, and prove your worth as a strategist in this spectacular video game by the authors of the Wargame series. We momentarily depart from the fight to tell you in the analysis of Steel Division: Normandy 44 why you should not miss this video game.

The bombs fall and your comrades die. It is absolute chaos. The infantry divisions move from here to there, heavy artillery sweeps everything, the tanks badly survive the ambushes that the enemy has laid on the streets of a large city and while … you shout! command your troops, lost in a tidal wave of death and destruction that is difficult to describe with words. We must see it! We must feel it understand the greatness of Steel Division: Normandy 44, the new strategy video game developed by the authors of RUSE and the Wargame series, in which this project is clearly inspired. Manage great armies, become the owner of the battlefield in a title set in World War II whose action is slow, slow until it ceases to be, hell breaks loose, and you must react promptly, leading the army with an iron hand and enviable precision as failures, here, are expensive.

It is war with capital letters. A brutal, ruthless conflict, in which only those capable of intelligently managing their resources survive. The troops are limited, also the ammunition is sometimes a very precious asset, so you have no choice but to make the most of all of them. Before you are drawn kilometers and kilometers of trenches, forests, plains, and cities of a Normandy for which you must fight with an unusual fierceness if you do not want to suffer a crushing defeat. Conquer strategic enclaves, defend them stoically, and leave the enemy unable to respond in an exciting strategy game where every inch of land won is a small victory. Dominate the territory! The course of the war changes, with precise, surgical attacks that force the opposing army to retreat. It is something extraordinary, a genuine war experience, that the Eugen Systems team has portrayed with an amazing degree of fidelity.

And it rained fire from heaven

No option to build bases or collect raw materials; just war, combat, tactics. This is Steel Division Normandy, a videogame that demands a very high level of concentration to escape alive from its bloody battles. At your fingertips, you have more than 400 different troops to lead, each with its own characteristics that you must know in detail to maximize its effectiveness in combat. There is everything. Infantry, special forces, scouts, anti-tank units … and also armored cars, airplanes, jeeps and the best! the heavy artillery, with which you can cause real devastation if you know how to use it.

Take advantage of the terrain, hide your troops inside buildings, or in forests, to attack enemies by surprise without them having a choice of response. Are they the ones who have entrenched themselves? Make a terrible rain of fire fall from them from a distance; Machácales with bombs, clean cannon ! until there are only ruins around it. In Steel Division no position is safe when, at any moment, howitzers can rain on the heads of the soldiers. Not even tanks, with all their attack force, are invulnerable machines. A precise shot to the fuel tank and boom! Goodbye, very good.rained

The amount of tactical options you have when facing combat is impressive.

These are the details that have made me fall for the exciting strategic action of this video game. Every unit counts, and every decision you make is important in a title that does not result in a respite. Yes, the action is slow, everything moves calmly, but so many things happen around you, and there are so many fronts to fight simultaneously, that you usually end up exhausted. This is war! And the Steel Division is a pure spectacle. See how planes unload their bombs on enemies; or how soldiers, inside a building, slaughter enemies without compassion. The atmosphere, the chaos of war, has been reflected with exquisite taste and the rhythm of the missions the campaign mode takes advantage of it with tasks that arise naturally as if you were really fighting there.

I love that feeling. See how, for example, at the end of the enemy artillery the Allied troops, on the beaches of Normandy, manage to cross the defensive lines of the Germans and force them to retreat. Although they can come back! If we do not play our cards well, the opposite side can resume their positions, which on the screen will be reflected in two lines, one red and one blue, which are the ones that mark who dominates each piece of land. And at the end of that is Steel Division. To control the territory and, of course, to crush the rivals as effectively as possible. For this we have a wide variety of combat units and the possibility, even, to create our own battalions so that, when fighting, we do it following our style, our own strategy.

Would you rather start the fight with few but very powerful troops? Tanks? Only infantry? The limit is marked by the command points, which is a currency that once you start the fight, is generated automatically. Here is a curious detail that may not be to everyone’s liking. The battles are divided into three major phases, which are the key moments in which access to new units is unlocked which, as a rule, are increasingly powerful. This is. In the initial bars you can ask for reinforcements in the form of reconnaissance troops, jeeps and private soldiers … and in the final stretch of the fight, ask for the help of airplanes or heavy tanks. In a way, this helps you to deepen each and every one of the troops at your disposal because, for a good while, you must settle for what you have. And I like! Although it is true that there are some imbalances between one and the other armies. Or rather, among the military divisions that make them up.

The documentation work is spectacular

Do not think that there are three armies here and that’s it. Within the Allied faction, or among the German ranks, we find several divisions with their own features: the type of units they can turn to, the command points they generate, their mobility … the Eugen Systems team has carried out an impressive work of documentation to recreate with great detail the battalions such as the 101 Airborne or the 15th Scottish Infantry Regiment. There are 18 different! And it is great to investigate and test them because you really feel the differences between them. There are more powerful ones, yes, but it is something that can be improved with successive updates. I also hope to improve at some point the artificial intelligence of the troops, which sometimes do not respond with the expected efficiency. There are great details, such as taking into account the lines of vision to orchestrate ambushes, but the troops do not always react quickly to the chaos of the fight, and that can lead to somewhat frustrating moments.

If this is your first game of the style, it may be difficult at first to enjoy its colossal strategic action but, with a few hours of practice, you will immediately master the ins and outs of a video game that unfortunately, at least for now, has not been translated into Spanish although it was something that was announced in the months prior to its launch. I also believe that its user interface is sometimes too grim in detail, brief when it comes to informing about the particularities of the hundreds of units that you can lead during the fight. Nor is the movement of cross-country armored vehicles well represented, as it seems that everyone is moving at the same speed when this should not be the case. Details that, I insist, do not detract from a work that, over the months, can be improved thanks to their corresponding updates. And I still haven’t talked about multiplayer!

Battles 10 vs. 10. The total war over the Internet. These skirmishes can be real chaos, but what chaos! It is here that you really appreciate the strategic breadth of Steel Division, the number of tactical options you have when facing the fight. There are also a good handful of maps on which to fight, and all of them realistically show the appearance of the Normandy that suffered such devastation during World War II. I said it before. The documentation work is spectacular, and if you have a good team, you can enjoy a real fireworks show with hundreds, thousands of soldiers constantly fighting on gigantic battlefields. It is a demanding video game, yes, but with mid-range equipment, you can also enjoy visual quality more than acceptable. Sound, At the environmental level, it complies effectively, although sometimes the din of war does not correspond to what you see in the image. The soundtrack is not particularly striking either.

With three military campaigns to enjoy alone, that although they are not a spectacle they do enjoy themselves, the classic skirmishes and the multiplayer, Steel Division: Normandy 44 is one of those games that can remain for months installed on your PC and not get tired never from him! The way in which he portrays a war conflict as brutal as World War II was spectacular, and it is even cooler that he offers you such freedom of action to survive him.

Recommended: Everspace analysis. Roguelike action in the stars

Conclusion:

Steel Division: Normandy 44 may fall short in some respects compared to other titles in the studio itself, but the new Wargame and RUSE creators achieve something that few strategy games achieve. It puts you in the bloody action of the Second World War, it makes you feel in a devastating war conflict in which every decision you make can be the saddest of defeats. With hundreds of troops to command and extensive tactical options, there are few reasons to enter the great battlefield that recreates this video game.

  • Powerful setting You feel inside the battlefield
  • Wide variety of troops to choose from, faithfully recreated
  • Huge freedom of action and the addictive multiplayer aspect
  • Power imbalances between some units
  • The difficulty curve can be somewhat hard for new users
  • The promise of a Spanish translation that has not materialized

About the author

Kamran Haider

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