We enter one of the most interesting puzzle games of all those who have arrived during this first half of the year. We analyze everything Sushi Striker gives for the two Nintendo consoles: Switch and 3DS.
Although it is not the first time that is given, far from it, it is not very common to find simultaneous video game launches for two Nintendo, Switch and Nintendo 3DS consoles in this case. But on this occasion and given the nature of the title, the truth is that it is a production that fits perfectly to the characteristics of both. Sushi Striker: The Way of Sushido is a great puzzle game that offers fun and tremendously engaging fun once you get the point.
Developed by Indies Zero, this is the typical title that unfortunately I think will go largely unnoticed -especially Switch- when it is released on June 8th. Most likely, it will be overshadowed by other games of greater “cache” as Mario Tennis Aces or Captain Toad: Treasure Tracker, for example, a title that will also appear on both consoles. A pity, given that I consider that this new production has enough qualities to satisfy almost any nintendero user.
Rarely have I found a game of similar characteristics graced with such a well-told story. A completely crazy and completely less serious plot that is starring a young man (boy or girl, as we wish) called Musashi. This argument runs through a generous assortment of chapters full of video sequences and illustrations and transports us to a world of color aesthetics … but that has been hit by war as devastating as it is absurd: the Sushi War!
Puzzles with history
This dish will have been the cause of a confrontation between the hordes of the Empire and the troops of the Rebellion. And as often happens in these cases, it will be the first that will have emerged victorious. The consequence of this conflict will have been the suppression of sushi, is a kind of taboo subject, a fact opposed by the protagonist, whose intention is to make sushi known to everyone. To this main plot so light and simple other parallel stories add something more “deep” within the self- assured tone that holds Sushi Striker: the Way of Sushido, as for example the disappearance of the parents of the protagonist and, also, of Franklin, a dish launcher who establishes friendship with the protagonist at the beginning of the game but who is captured by the troops of the Empire.
The mechanics of the game seem simple, but it has a lot of crumb.
A plate-feeder, but what is that? Well, neither more nor less than the profession that we must master in this puzzle game so atypical. Far from having to engage sword duels in a samurai plan or any other type, the way we have to deal with the rivals that we are encountering along the adventure is in the battle of the platform 1c1. A really curious game style that enjoys a simple mechanics but that has a lot of crumbs, at least according to my criteria.
Our task in each battle of puzzles is to eat as much sushi as possible, then pile up the dishes that we have “cleaned”. And for what? Well to throw them at our opponent, decimating their energy bar in this way. But of course, this basic proposal is joined by a series of rules and patterns that we must take into account.
For starters, we can not gobble up any type of food that we feel like. As happens in matching games, we must unite plates of the same tone, being able to perform combos vertically, horizontally or diagonally. We only have seven seconds to make this combo and, if we pass, we will lose the relevant combination (and the respective throwing plates). Of course, depending on the tone of the plates and the amount we stack in each stroke we will cause more or less damage to our opponent, so it is necessary to take this into account.
Another interesting factor has to do with the conveyor belts in which are the sushi dishes that we have to collect, which provide movement and sparkle to each game. Three are unique to each dish launcher, while a fourth is shared by both characters. The speed at which these tapes move is not immovable, since certain special abilities condition it.
Musashi is not alone in his fight against the Empire since he has the help of the so-called Sushi Genii who provide support in every battle. These curious characters, very sympathetic in their majority, are able to provide us with special skills of all kinds (change the color of the dishes, strengthen our resistance against the attacks of our opponents, etc.). There are dozens of these beings, who are also gaining experience and improving their skills as we progress, which also happens with the main character, Musashi, can increase their level of health and strength among other things throughout his trip.
To this game formula so curious and, again, very engaging once you get used to its rules, add other elements such as a great sense of humor, an exceptional English dubbing with subtitles in Spanish , the possibility of viewing a minimap by the that we are wandering around the scenes, the possibility of fulfilling secondary objectives during each confrontation, etc. All this ends up resulting in a non-traditional puzzle title and at least I found it very refreshing, a game that can of course also be enjoyed by doubles, enjoying a couple of well differentiated and quite entertaining and intense game modes.
Some may miss a greater number of game modes, something that in the vast majority of similar titles are full hands and that in this production is quite a justice. But between the main game mode, much deeper than usual, the multiplayer and everything offered by the so-called Temple Island, a place that we will stop along the adventure and in which it is possible to perform a multitude of secondary tasks, this deficiency is partly compensated … although only in part, it must be stressed.
Visually it is very nice and is well done
In any case and the solid playable base that houses Sushi Striker: the Way of Sushido, you must also add a graphic finish very nice and well done. The aesthetic line in the cartoon plan that has this work is perfectly suited to the style of play, highlighting the designs of the different characters, both the Sushi Genii and the adversaries, very good. The video scenes and the still images are also remarkable, while the animations of all the characters are excellent. An aesthetic aspect well topped by the sonorous slope, where the already mentioned great dubbing (in English with Spanish subtitles) has been well accompanied by an appropriate soundtrack and effects not too varied but successful.
Switch and Nintendo 3DS receive a puzzle title with a great personality and that offers us a sensational and quite extensive story mode. Its formula of game is very entertaining when you do with her, although some that another modality of the additional game beyond the competitive way to doubles would have seated the group of wonder. Of the best within its genre so far this year in both consoles.
- The game formula is quite funny and even addictive
- The main modality has much more depth than expected
- The title distills a lot of sense of humor
- It has an indisputable personality both aesthetically and in its playable facet
- In the beginning, its gameplay may seem strange
- We miss a greater amount of modalities