Reviews

Analysis of Trüberbrook, the logic of the absurd

Trüberbrook
Written by Kamran Haider

We are Hans Tannhauser (as the door), an American quantum physicist who mysteriously wins a trip to the secluded town of Germany. But what would be a relaxing vacation becomes a mystery and science fiction story when a disturbing being steals the notes of our protagonist. We unravel the mystery in Trüber brook’s analysis.

Whenever an animal appears in a graphic adventure, and above all a cat, I start to tremble. Usually, this happens a series of bizarre combinations of objects to either catch the animal or get something that has been stolen.

The problem is not so much the puzzle itself, but also the fact that you do not focus all your tools on the story you have to tell. Come on, if in Trüber brook you are a quantum physicist looking for peace in a quiet German town, to give you face to face with a science fiction story, I do not know exactly what you do recover lost kittens, when you could be taking every opportunity, every puzzle, to delve into the history and the characters.

I’ve been complaining about this for a while and I’ll do it as many times as it takes, because the graphics adventures should do better to not go unnoticed. Only the best of the genre, within the humoristic, could have been absurd and comical puzzles, and they did precisely because they were sure to make the player laugh, or use an ingenious use of inventory to find the key. Who does not remember the puzzle of Monkey Island 2 to use a monkey as a monkey wrench and how much it frustrated the speakers of Castilian language?

Trüber brook, however, seems to trust more in the visual impact of his particular style. And it does well because it draws attention in a powerful way. All scenarios are built with real models, filmed and then rendered with photo metry. The technique is impressive for a graphic adventure, because a slight circular rotation of the camera, of only three degrees, gives a sense of depth and vividness that cannot be achieved with the static or pre-rendered backgrounds to which the genre has been accustomed forever. Quite simply, the recreation of the Trüber brook stages makes it a valuable work to contemplate.The town of Trüberbrook is incredibly recreated thanks to the mix of photometry and capture of models for the stages

His visual style created by models and photo metry is impressive.

The problem is that aesthetic staging cannot sustain the rest of the work. While the plot remains interesting throughout much of the adventure, I feel the puzzles are not just simple, but even automatic. Let’s go back to the cat. I had to make it go down the tree and for that, I collected three ingredients. The game system makes these objects combine automatically at the moment you have them all, and so I used them to achieve, apparently, a blowpipe with which to make the feline fall from the tree. The problem is that at no time was my idea to manufacture such a blowgun. The spark was not born from my head, as often happens in graphic adventures, not even the trial and error of combining objects. I simply had three items in my inventory and they mixed on their own. I simply had to play the role.A mystery in miniature

A mystery in miniature this sensation has haunted me throughout the adventure, which although often tries to dress with a humor-inspired mostly in the works of LucasArts, the truth is that it is not up to the standard of a few homages to the classic company (“I’m Bobbin, are you my mother?”). When the puzzles are simplified, however, the adventure takes on a certain rhythm and it is easy to follow the plot with a certain dynamism, despite the fact that some chapters follow one another without much interest, or with somewhat unrelated events, while others reveal great moments of all this mystery surrounding the small town of Trüber brook.

Suffice it to say, as I mentioned at the beginning, that our character is an American quantum physicist who mysteriously wins a trip to the small German town of Trüber brook. What would be a relaxing vacation accompanied only by his faithful recorder, in a clear homage to Twin Peaks, becomes a mystery story with dyes of science fiction that we will not anticipate, obviously.

Some characters are clear playable elements without major contributions to this plot, the inheritance of the classic adventures. But, although I have complained about the puzzles, it is necessary to be fair and to grant Trüberbrook that in some moments he knows how to manage to pose the enigma, without frustrating the player on the way. You always have that feeling that accompanies you at all times to use a certain logic of the absurd. Situations that are solved before you have proposed the solution, yes, but it is in a certain way easy to continue forward, deceived by the beauty of the scenario and by the thread of mystery that distills some of its chapters.The puzzles are somewhat disconnected from the story instead of reinforcing it

A pity that does not deepen more in his strong points and even that the navigation in some moments is something uncomfortable since the movement of our character is something slow at the time of interacting with objects or in transitions between scenarios. However, the visual personality of Trüberbrook is unquestionable and the btf study has a good tool with which to work in the future, little that takes the same ribbon as the visual narrative and puzzle design.

Recommended: Gorilla on the run … and there is no one to stop him! Analysis of Ape Out

Conclusion:

Trüber brook is a traditional graphic adventure that draws much attention thanks to a visual style created through models and photometry, creating an aesthetic for this unique German town. He is not quite up to the task in the puzzles and the narrative, but his plot of mystery and science fiction is still wanting, although some of his puzzles are either too easy or lacking in real interest.

  • Impressive and very original artistic style.
  • The eye-catching plot of mystery and science fiction
  • Less developed characters. History sometimes advances fast, and sometimes nothing.
  • Simple and somewhat automatic puzzles, which do not invite you to think too much.
  • Navigation on the stage something uncomfortable.

About the author

Kamran Haider

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