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Analysis of Warlocks 2, an action RPG against the gods of evil

God Slayers
Written by Kamran Haider

Something must have gone well with the first Warlocks video game so that the Polish developers of Frozen Distinct decided to create a sequel. The result is an action RPG with a sense of humor, but not too much attention to the user experience. We told you in the analysis of Warlocks 2: God Slayers

I value a lot when a video game is made available to users with a solid performance, without errors. That indicates that the developers have taken seriously the experience, which has been thought of in the consumer. Therefore, finding a title like Warlocks 2: God Slayers, in which I had to restart the game more than a couple of times to continue playing it, did not give me the best feeling.

On one occasion it was with a boss. I died and there was no way to get back to the last checkpoint. In another, the second player of my game (cooperative) remained at a point on the stage that could not reach. I had to restart as the only solution. I also had graphic errors on the interface -flashes- that only disappeared when I re-entered the game. Conclusion? That something has happened, at least, with the Nintendo Switch version. I do not doubt that the problems disappear at some point, but seeing the game like that does not allow me to recommend it. It can not be done…

Nor when the game system is not especially memorable. Warlocks 2 is a hack ‘n slash action RPG made by the independent studio Frozen Distinct. There are no bad ideas, and the truth is that the game exudes a sense of humor, always on the pretext of making us fight against evil gods. It was never very clear to me what we have done to them, but they are angry, and that is enough pretext to undertake an adventure that lasts for about 8-10 hours. It is not very inspired, but the fans of this style of play could find their place here.

One of the sorcerers against the angry godsThe premise of Warlocks 2 God Slayers is simple: find some evil gods and defeat them. We play as the Order of the Warlocks, with a total of five characters to choose from, from the most focused in the melee to those who specialize in launching attacks at a medium-long distance. This is one of the great attributes because overcoming the campaign with one class or another does not mean the same playable experience.

That is one of the great benefits of a game that rests a lot on the idea of ​​ending everything we find on our way in scenarios that tend to be labyrinthine, with various heights, very Metroidvania style. The problem is that there is a lack of ideas when setting objectives, very tender to go from one side to another fighting against right and left. Occasionally we are surprised by some level manager, who did not manage to get rid of a certain feeling of always doing the same thing.

Luckily, the game has an ambitious system of progression, based not only on the classic levels of experience but on a skill tree that unlocks new offensive and defensive possibilities, as well as healing ones. The equipment is also very important, with the opportunity to put everything we find (or bought in the store). Therefore, the task of looting does not enjoy little interest. It is, in fact, one of the most satisfying aspects of the video game.the task of looting does not enjoy little interest

The game lacks dedication, and that is perhaps its biggest flaw

However, the game plan gives me the feeling that it has never quite taken off. We visit different locations in three worlds and there are a few dialogues – many irrelevant – that try to put in a situation. Unfortunately, I have not finished feeling connected to the plot, nor to the characters … not even to their designs or to the soundtrack, which contributes to the overall experience resulting from everything, less epic and varied.

To put the positive side to the issue, we have a local cooperative for up to four players on the Nintendo Switch (on the same screen). The PC game version includes online. The game wins whole with this option, and if you want an RPG coop experience, maybe this is an option if you take into account everything that we are saying in this Warlocks 2 analysis. It works well, and it certainly makes it more pleasant to share the departure, even though sometimes there may be some noise in the scene.

Warlocks 2: God Slayers comes with texts in Spanish, something important for the number of menus and descriptions that are incorporated. The interface is very improbable, but at least the option of resizing the texts is included, in case they seem too big or small. In the case of Nintendo Switch, the controls are improbable, since it costs to correctly target the enemies when attacking them. Neither can actions be configured, which would have contributed to a better experience.lacks dedication

There are details that show that the developers had things in mind … but then others that make us talk about carelessness, maybe fortuitous, maybe due to lack of time. The game lacks dedication, and that is perhaps its biggest flaw, above that this or that game dynamic does not finish taking off, which is also something to consider.

Recommended: Observation Analysis, a tense and captivating space adventure

Conclusion:

The biggest problem with Warlocks 2 is that it needed a little more time to be finished. It has design and programming problems, as well as a monotonous game system. Bad news, more considering that his approach was not bad: an action RPG with a good sense of progression and a cooperative for up to four players. Could you be interested? Maybe, but always that you love your style and take into account its drawbacks.

  • Good progression system, with a number of skills and equipment options
  • Cooperative for up to four users, a very welcome option
  • Monotonous gameplay, with uninspired missions
  • Control system somewhat inaccurate in the case of Nintendo Switch
  • Bad finishing in general, with careless interface and programming errors

 

About the author

Kamran Haider

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