After achieving success on PS4 and PS Vita, Square Enix debuts on PC the role adventure that has brought together some of its great creatives. In the analysis of World of Final Fantasy, we delve into the characteristics that make this a very special videogame. Has nostalgia, feelings, joy, beauty … If you like Final Fantasy, you will definitely like this JRPG.
There was some fear of the possibility that World of Final Fantasy would become one of those strange experiments that far from being a genius end in complete disaster, but it was not! This video game, which brings together some of the greatest creatives of Square Enix, is a magical work, with the best essence of the capital episodes of the franchise. It has a challenge, it is very long and although it is recommended for new players, it is an authentic fantasy ode for the fans of a lifetime. None of them are going to fall rings to play it. What the hell! I’d say it’s more Final Fantasy than many of the franchise games we’ve seen in recent years.
While playing, I saw the pessimism of Tetsuya Nomura alternating with Yasuhisa Izumisawa’s joy for living. A scene of pitiful grief follows another full of colors and a masterly beauty. A tragicomedy, as in the end they have ended up being most of Final Fantasy, and hey, that’s very good. I did not expect it at all. So it’s always a joy that games of this style end up appearing on as many platforms as possible. We saw it on PS4 and PS Vita at the end of last year, and now it’s the turn of the PC players enjoy a JRPG that adapts well to compatible, but sadly without too many technical boasts, because World of Final Fantasy opens with few options of graphics configuration, a rate of 30 images per second and the odd error (and slowdown) It disfigures the final result. That this does not prevent you from enjoying a great adventure.
There is magic in the way this reality has been made. How to put in the same pack the designs of Nomura and Izumisawa without everything jumping through the air? With a Solomonic solution: something as simple as pressing a button. Lann and Reynn are the twin’s protagonists and can alter their shape at any time. In one, they seem to come from Kingdom Hearts. In another, they become tiny, chibi-like.
It is not a mere visual trick. It has playable implications. The statistics vary, as well as the lighting possibilities. By the way, it is important to talk about this. The battle system is a slight variant of the Active Time Battle of a lifetime, with a sidebar that shows what we have left to perform the next action. It is easy to understand, very intuitive. It is accompanied by direct access to attack, defend or use an object … but what do you want me to tell you? I almost forgot about it when I found out that you can fight from the classic menu, that blue color so characteristic, that it’s like feeling at home.
I would say it is more Final Fantasy than many of the games of the franchise that we have seen in recent years
However, if I have to stay with something is with that feeling of anguish when your life bar is shivering and you have to attack a boss. You pray because you fail or choose something other than to be fulminated. But that is what I liked the most: the tension in the clashes. How do you get just level and cry to heaven when they kill you. Also the terrible pain you feel if you forgot to save your game for an hour.
So, my way through World of Final Fantasy was based on slaps. The strongest that I took is because – without preamble – is a classic Final Fantasy, like the ancients. Its structure is based on villages, dungeons and a journey through varied and aesthetically wonderful scenarios. There are stores to refuel. There are characters with whom to converse. There are ” quests ” to expand a little more the excellent duration, which goes about 35-40 hours.
If this is not enough nostalgia, appear characters of all times and times of Final Fantasy, from the warrior of light to the most recent Lightning. It is an absolute joy since in some cases we are presented with missions related to them. The surprise has been capitalized, but this does not stay here.
My beating soon arrived. I learned that you could capture the creatures you were fighting against and that their abilities should be used to move forward. Above you can make formations with them and multiply the chances of victory. Tactically it is a very complete game, with a skill tree not only for the two main characters but for each of the creatures we recruit. It is a little tedious to be aware of everyone, to use the skill points every time you get them. Although yes, you are right, this has its positive side: it indicates complexity.
What is not superfluous is criticizing the narrative. It’s not bad, but it’s a bit far from what we’re used to. It is normal. Concentrating so many characters at the end gives place to a small theater in which some of them only appear practically to say “hello” and “goodbye”. Even so, I expected it, and I enjoyed it. It is better that you do not go with too many pretensions in this sense.
Another aspect is that not all the game is at the same level, with combats that fail to maintain the same balance in difficulty. I guess it’s a bit the price to pay for so much genius gathered. It could not be round. However, he has connected with me so much that it seems unfair to finish this analysis like this … Because I’ve been excited about the landscapes because I’ve had fun with the designs because even the most inconsequential battle (of those you do to “raise”) I found it interesting for one reason or another. Because I am a purist and they allow me to put the voices in Japanese (subtitles in Spanish).
I have suffered a real beating for going with prejudices, for thinking that this was only World of Final Fantasy and not a Final Fantasy like the cup of a pine. But the blows are well deserved. The good thing is that now you will go knowing that this is a great video game, that it has magic, that it is a fantastic fan service exercise. The only beatings they will give you is in the fighting of the game (I hope). Go carefully, always carry a few potions and, you know, do not forget to keep the game.
Recommended: Analysis of Sea of Solitude, an ocean of memories
If you’re a Final Fantasy fan, I do not know what you’re still doing here. There is a magnificent video game that is waiting for you. The nostalgia contains, the beauty it evokes, the visible passion in its authors … World of Final Fantasy is a game that goes from heart to heart, a world of sensations over the universe of the series, an authentic love letter for the followers And if you’re not, you’ll surely become one of them, because this game is more Final Fantasy than you imagine.
- It’s more Final Fantasy than you could imagine
- Nostalgic, with winks, magical … A total fan service
- The capture of creatures and their tactical possibilities in battles
- Visual and musically it is a beautiful video game
- Its duration is magnificent, 40 hours, but there can be many more
- At the narrative level, it does not have a story that matches the saga
- The game fails to maintain the same balance in difficulty throughout the adventure
- Slowdowns and some technical errors. The PC port is not very worked