Blizzard intends to explode the Overwatch League’s stale “3-3″GOATS meta—a composition of 3 tanks and 3 supports—by presenting a role lock that forces teams to pick 2 DPS heroes, two supports and 2 tanks, as per reports. Esports site Upcomer reported on the role lock prior this week, refering to “various sources inside the Overwatch League”. Blizzard will present the lock at the beginning of the current season’s 4th stage, which starts in July, the report said.
The report was reverberated by previous Overwatch pro Baek “Fissure” Chan-hyung, who played main tank for the Seoul Dynasty before declaring his unexpected retirement prior this week. In a subsequent stream,Fissure claimed that the 2-2-2 role lock had just been decided for stage four. “I’m retired now so I’ll state it. Next stage, stage 4, 2-2-2 lock is chosen,” he said, as indicated by various translations of this clip.
While a few players probably won’t care for the restriction, it should be something worth being thankful for the audience. Damian composed a fantastic piece after the opening few days of the current Overwatch League season in February about what precisely GOATS is, the reason it’s exhausting to watch, and why Blizzard needs to blow it up. The developer has caused endeavors to do only that and a few teams have drifted towards higher damage compositions, yet GOATS still dominates.
A role lock would represent to a difference in heart for Blizzard: game director Jeff Kaplan has recently said that an inflexible lock framework “hurts the spirit” of Overwatch.
Which heroes do you think teams would pick if the 2-2-2 lock comes into play?
The second season of Overwatch League began last Thursday. Viewership was decent, there wasn’t an unfilled seat in the house, and Blizzard once again attracted the attention of huge sponsors in State Farm and Coca-Cola. The OWL item seems to be in a solid state in all areas except one—the game itself. Dominated by what has turned out to be known as the GOATS meta, Overwatch’s best players exhibited precisely why the game has become a chore to both play and watch.
What exactly is GOATS?
Named after the Overwatch Contenders team that made this methodology prominent, GOATS originally referred explicitly to the character lineup of Reinhardt, Zarya, D.Va, Brigitte, Lúcio, and Moira, which exploits the tanks’ massive health pools and the supports’ AoE healing. The term has since extended to refer to essentially any lineup using three tanks and three supports.
Slight variations exist depending upon the guide or circumstance, however the general idea revolves around buffing and regenerating high HP tanks to get the job done. Between GOATS’ crowd control potential and irritating shields, there’s not much this creation can’t achieve at any degree of play. And it’s extraordinarily boring.
Even with Winston, GOATS relies on deathball-style play to be powerful. Positioning is as yet significant, yet winning Rein mind games or getting a single kill with a D.Va bomb is frequently increasingly critical. To exacerbate matters worse, deviating from GOATS against a team that’s using it can regularly lose the match.
Whenever an OWL team went for a GOATS counter, both Twitch talk and the Blizzard Arena ejected in catharsis. Sombra gives off an impression of being the anchor to a successful GOATS counter-comp, however, teams, for example, the Houston Outlaws and New York Excelsior likewise utilized Pharah’s mobility to give their opponents fits. With Sombra, however, a well-timed hack or EMP can make the restriction’s HP and shields means absolutely nothing.
In the textbook play above, Dante “Danteh” Cruz has EMP charged and prepared to go. As the entirety of the Boston Uprising moves in to connect with, he and Austin “Muma” Wilmot collaborate for an EMP-Earthshatter combo that viably ends the round as the Outlaws need to propel the payload just a few more yards.
The future of OWL and meta play
In pro play, the best effective composition will almost always be played by each and every single team on every map. Their main responsibility to win games, so they’re normally attached to the meta. Things can be somewhat more loose on the competitive ladder, yet as is usually the case, casual play will in general mimic pro play. Furthermore, though there are counters, GOATS quite often the correct decision today. What’s more, an exhausting one.
This was positively the situation during OWL’s opening weekend. Most matchups comprised of GOATS vs GOATS, or if a team attempted an alternate composition, they soon switched to a three-tank three-support lineup of their own. Viewers made their dissatisfaction known, as well. An exceedingly upvoted post on r/Overwatch simply said “OWL in a nutshell.” The post is a video of the Hangzhou Spark starting a match with a four-DPS lineup, at that point rapidly running back to spawn and switching to GOATS.
Blizzard has taken aim at the tank meta as of now, with the most recent fix decreasing the effectiveness of armor (thus nerfing tanks across the board), while past patches had officially taken aim at Brigitte’s effectiveness. Be that as it may, clearly those actions haven’t been enough.
One answer for this staleness that the community has been somewhat noisy about is the implementation of hero bans—something Rainbow Six Siege included a year ago. A few, for example, Outlaws’ GM Matt Rodriguez, have proposed that only one boycott for every team per map would rejuvenate the Overwatch experience.
Imagine a world where Brigitte rarely made an showed up in Overwatch League, and star DPS players really got the opportunity to play their cherished harm dealers for longer than one or two spawns. Forcing professional players to consider their alternatives on a per-map basis could lead to a considerably more energizing viewing experience. Rather than being relegated to Brigitte duties, flexible OWL players, for example, the Valiant’s Brady “Agilities” Girardi and the Mayhem’s Kevin “TviQ” Lindstrӧm could return to the heroes they built their careers on.
Overwatch prides itself on its decent variety of playstyles, so much that Blizzard innocently expected that player would take pride in mastering various heroes for different circumstances instead of maining one. If we’re consistently going to see Overwatch’s full range in OWL and our own games, however, the dull meta has to be addressed—if not with hero bans,at that point some other way.
Lots of people are as yet playing Overwatch and there’s a lot of hype for OWL, however the GOATS meta is not the best approach to keep interest up, especially as new games, for example, Apex Legends compete for attention. Overwatch is aging, and it’s expected for a major change to liven things up. Explode the meta, Blizzard. It’s time.