Hidetaka Miyazaki makes truly dark games. His best-known work is truly called Dark Souls, and his next enormous thing, Elden Ring, sounds like it’s not going to be any increasingly upbeat. Have you ever wondered why?
“Personally, a world that is upbeat and splendid is something that simply doesn’t feel realistic to me,” Miyazaki said in an interview with IGN. “It may sound like I have an injury or something, yet I believe that the world is commonly a wasteland that is not kind to us. That’s only the way I see it.”
It sounds troubling, indeed, however, that doom-and-gloom outlook has some imaginative benefits too. “Light looks progressively beautiful in darkness,” he said. “At the point when there is something lovely in the middle of a wasteland, we can welcome it more. One jewel doesn’t look like much when you have a heap of them, yet if you discover one jewel in the midst of mud, it is worth quite a lot more.”
Miyazaki additionally offered somewhat more insight into George R.R. Martin’s role in the development of Elden Ring. Martin composed the “overall mythos” on which Elden Ring’s game world is based, yet not the story of the game itself, because Miyazaki wouldn’t like to place any limitations on the author’s creative freedom.
“Storytelling in videogames—at any rate the manner in which we do it at FromSoftware—accompanies with a lot of restrictions for the writer. I didn’t think it was a smart idea to have Martin composed inside those restrictions,” he explained.
“By having him expound on a period the player isn’t directly involved in, he is allowed to release his creativity in the way he likes. Furthermore, as FromSoftware we didn’t like to make an increasingly direct and story-driven experience for Elden Ring. Both issues could be solved by having Martin write about the world’s history instead.”
As that implies, players “will probably find out about Martin’s mythology through exploration,” however Elden Ring won’t really be a narrative-heavy story. “There is no fixed main character in Elden Ring,” Miyazaki said. “We generally leave it up to the player to choose the characteristics and personality of the character they make.”
When is Elden Ring’s release date?
FromSoftware didn’t help us out of mentioning a release date with the declaration trailer. Given that FromSoft is working together with George R.R. Martin, we simply hope that whatever curse is keeping him from finishing The Winds of Winter won’t transfer its terrible energy to Elden Ring. We’d like to play it before the finish of time.
From an interview between a Bandai Namco representative and Miyazaki, we realize that Elden Ring has been in development since the last DLC of Dark Souls 3 wrapped. That said, Elden Ring has likely taken a secondary lounge to Sekiro: Shadows Die Twice up to this point, so it’s impossible that we’ll see a gameplay demo at any point soon.
What is Elden Ring’s setting?
We don’t have a name for any place Elden Ring happens yet, nor have we truly seen any proof of nature from the E3 trailer. It does have some truly Norse vibes, however, and given that they’ve brought in the puppet master of Westeros to collaborate on the world’s lore, we believe it’s safe to accept there will be a ton of grimdark viking impacts.
The voice over from the declaration trailer is pretty on point for a FromSoftware game: all riddle and fate with no hard details.
“I doubt you could even imagine it. That which told the skies, giving life its fullest splendor. The Elden Ring. Shattered, by a person or something. Try not to disclose to me you don’t see it. Look up at the sky. It consumes.”
Who will the protagonist be in Elden Ring?
Not at all like Sekiro, which had a named hero, Elden Ring moves back towards the Dark Souls formula of making a character in traditional RPG style. This may imply that rather than a strictly-defined protagonist, we’ll play as a character who fits a specific role like “chosen undead” or “ashen one.”