Destiny 2 game director Luke Smith’s epic, presently three-part mega-update on the state and fate of the game proceeded with today with a look forward at Bungie’s desires for the Shadowkeep extension and past, which incorporates inclining all the more intensely into the RPG parts of the game and giving players “more organization over what they look like.” The post additionally gives a nitty gritty recap of yesterday’s protection 2.0 livestream, with a granular breakdown of how the details are being changed over and pulled together, and uncovers Bungie’s arrangement to guarantee that everybody can play together when Shadowkeep goes live: By promptly knocking the Power level of all players up to 750.
“As the weeks pass by and players approach the Shadowkeep Power top and begin discovering mods with improved advantages, we imagine that is the point at which our most contributed, movement pursuing players will begin to move once again. Players can absolutely blend and match between new reinforcement and the defensive layer they have today also.”
To empower the quest for Power in Shadowkeep, Bungie is presenting Seasonal Artifacts that will give one of a kind mods that must be prepared during the Artifact’s season, and can likewise grant a Power reward—not to equip, however straightforwardly to your characters. “Leveling the curio to raise your Power is intended to be Seasonal character development,” he clarified. “Each Season, we’ll have another antique with new mods that change how you play—and the Power reward will reset.”
Shadowkeep will likewise present new Pinnacle exercises, which will be the best way to win gear over Power level 950 in season 8. Smith said the objective is to bring back a portion of the “distinction” that powerful levels had in the first Destiny, which has been watered down in Destiny 2: “On the off chance that you investigate a player and see their apparatus is 960, you realize they’ve completed a lot of apex exercises,” he said.
On the off chance that you didn’t see it yesterday, you can get up to speed with the initial segment of Smith’s epic update here. The third and (ideally) last piece of the Luke Smith Trilogy will concentrate on Destiny 2’s activity edge—battle and PvP, and somewhat about the “developing scene”— and will probably go live tomorrow. In the event that there will be significant sandbox nerfs uncovered, that will be the spot it occurs. As ever, I’ll be requested to recap it for you directly here.