Destiny 2’s Solstice of Heroes Occasion will return on July 30, and will convey a couple of new turns on the celebratory format, including elemental buffs, another zone in which to play with them, and a chance to acquire the first of the new “armor 2.0” sets that are coming to the game in the Shadowkeep development.
Every day of the Solstice occasion will highlight one of three components—Solar, Arc, or Void—that will drop Elemental Orbs on Elemental kills. (basic, right?) Collecting the orbs will empower you to finish objectives to upgrade your armor, and gathering 30 orbs that match the element of the day will likewise apply a brief elemental buff: A consuming wave of energy for Solar classes, invisibility and improved ability regeneration for Voids, and expanded speed and melee damage for Arc classes.
Note that these buffs won’t be dynamic in Competitive play or Gambit Prime. They will, nonetheless, be dynamic in the new European Aerial Zone. Fireteams will take on the same number of minibosses as they can deal with inside a set time limit, after which they’ll confront a last supervisor. When that is done, money boxes will show up all through the zone that contain Solstice Packages which can be opened using Solstice Key Fragments earned in some other action during the occasion. The more small managers you execute, the more chests you can discover—and, in the event that you do it essentially, the more Elemental Orbs you’ll get, as well.
Toward the beginning of the occasion players will be given Solstice of Heroes protective layer sets that can be updated from their underlying “Depleted” state to “Reestablished” by finishing different targets for each piece in the set. Getting the full suit to Renewed will at that point award you a “Grand” Legendary set, and significantly more targets which when finished will open the Masterwork adaptation.
It’s a ton of work, and to guarantee the exertion isn’t squandered Bungie has chosen to make Solstice defensive layer the principal 2.0 armor set in the game: Any sets you procure during the occasion will be accessible from the Gunsmith as 2.0 variants when Shadowkeep goes live. In spite of the fact that the 2.0 defensive layer framework hasn’t been comprehensively point by point yet, we do realize that apparatus pieces will almost certainly have different mods, and that Intellect, Discipline and Strength details are coming back to the game so as to empower further, more RPG-style character fabricates.
Curiously, there won’t be an occasion engram this year; rather, all things will be offered for direct buy with Silver and Bright Dust. Full subtleties on the current year’s Solstice of Heroes occasion, and a glance at a portion of the new beautifying agents it will bring, are up at bungie.net.
Exotic weapon nerf notes
Whisper of the Worm
- White Nail pulls ammo from stores as opposed to creating it
- Reserve ammunition expanded to 18 (without ammo hold advantages)
- Reduced ricochet/bounce harm on boss combatants
- Modified precision behavior—all out harm is unchanged, yet non-precision shots are altogether more forgiving
Lord of Wolves
- PvE harm decreased by 20%
- Release the Wolves advantage has been redone, which implies:
- No longer triggers naturally on kill
- This impact is currently triggered by holding reload, like “The Fundamentals” on Hard Light and Borealis
- PvE harm and range bonuses on this impact has been expelled and replaced with a universal damage bonus instead
Ace of Spades
- Memento Mori presently ends if the weapon is stowed
- The PvP harm reward of Memento Mori was to some degree reduced to prevent two-tapping Guardians while Vengeance (One-Eyed Mask) was dynamic (Specifically, you need four versatility to survive this)
- Memento Mori is dynamic for six shots once again (up from five)