Initially released in August a year ago, Doom Remake 4 is a gigantic mod compilation for the first Doom that essentially turns it into a modern first-person shooter. Notwithstanding transforms it into the old sprite-based things into full 3D (everything from items to enemies), it presents new HD surface with physically-based rendering, which means surfaces will associate with lighting.
In the interim, enemy corpses disassemble (ie you can shoot them into bits) and weapons have 3D models, yet generally, the game is totally faithful to the original: no changes have been made to the maps, and the weapons work the same.
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Another Experimental Edition of the mod was issued before today, including a new surface lights content resulting in increasingly impressive physically-based rendering (ie shinier and progressively responsive reflections). As indicated by modder vasyan777, who administrate the mod, this new edition has been released independently in the light of the fact that it’s “quite resource hungry”.
Whatever the case, it’s certainly worth a look, regardless of whether you settle on the non-Experimental version. There’s a video of the Experimental Edition in action upper. On account of DSO Gaming for the heads up