After some confusion about whether Rocket League will be expelled from Steam later this year, Epic has stated that “We are proceeding to sell Rocket League on Steam, and have not declared plans to stop selling the game there. Rocket League stays accessible for new buyers on Steam, and long-term plans will be declared in the future.”
In a tweet, Psyonix said that “anyone who possesses Rocket League through Steam can at present play it and can anticipate forward to continued support.”
Epic Games is in the process of acquiring Rocket League developer Psyonix, the companies reported today. Before any of my fellow Rocket League players panic: This doesn’t mean Rocket League is leaving Steam, where its whole PC player base as of now lives. In the short term, nothing is changing, and Rocket League is yet accessible for buy on Steam.
The long term picture is somewhat unique yet at the same time nothing to panic over the present moment. Rocket League will release on the Epic Store later this year, and from that point onward, “it will keep on being to be supported on Steam for every single existing buyer.” The wording there proposes that, sooner or later, newcomers to Rocket League will get it through the Epic Store, yet us Steam folk can remain put.
On the off chance that Rocket League were to stop Steam sales, however, keep on being supported there, I wonder how Valve would feel about that deal. Valve would keep on to make money from existing Steam players who burn money within Rocket League—purchasing keys for the premium Rocket Pass, for example—yet it’d, in any case, be an odd situation. We’ll have to keep it and see how that develops.
It isn’t expressed in the press statement, yet we can also anticipate Epic’s cross-platform friends and matchmaking framework to be implemented so that Steam players can play with Epic Store players, alongside all of the console players we can already to be able to play with.
In a Q&A on the Rocket League Website, Psyonix states that the gameplay won’t be changing—not that I’d anticipate that it should due to the acquisition—yet that the new ownership should reinforce the competitive scene with new assets for esports events.
Psyonix will remain in its San Diego studio, where it as of now employs 132 people. The designers have a history of working with Epic—as the press release makes reference to, it worked on the Gears of War and Unreal Tournament series—so maybe this shouldn’t come as a surprise.
The deal isn’t quite settled yet, however, the entirety of that is left are formalities, it sounds like. “Epic and Psyonix at present expect to close the obtaining towards the end of May or early June 2019, subject to standard closing conditions,” reads the press release.