Raids will touch base in Fallout 76 on August 20, we learned during a board dialog at QuakeCon today. These raids are intended for 4-player groups and will happen in Vault 94. A second raid in an alternate Vault is being created also and will touch base “not long from now,” however there is definitely not a solid date set.
This initial Vault 94 raid is “very riddle based” as per undertaking lead Jeff Gardiner. There are 3 degrees of trouble to browse when taking on a strike, and higher challenges include a clock and increment the honors earned. In the picture below you can see another sort of intensity covering Gardiner called the “pruned plant”— control protective layer with greeneries developing on it that will improve your stealth. When you’ve earned the whole series of covering through your rehashed Vault 94 raids, you’ll gain an extra reward. Hello, shield set rewards! That is new to Fallout 76, as well.
A few prizes will drop halfway through the raid, so regardless of whether you at last bomb you won’t leave away totally with hardly a penny. For solo players hoping to take on Vault 94, you’re in for an outrageous test, however Gardiner said it was workable for a solitary player to finish the attack without assistance.
That is not all we found out about Fallout 76 at QuakeCon. Aftermath 76 Nuclear Winter is getting another guide in September, private servers are coming soon, and the Wastelanders discourse framework will be more similar to Fallout 3 than Fallout 4.
Fallout 76 is experiencing an unpleasant time on account of its last, um, fix. On the in addition to side, a hotfix arrived today that made a couple of bug fixes, balance changes, and UI changes. Maybe in particular, the hotfix made an entirely critical change to Fallout 76’s survival mode.
Survival mode is played independently from experience mode, and on survival servers there’s no messing around with an innocuous early on raid to flag that you need to battle a new player. It’s only full scale PvP, which was incredible except if you happened to be extraordinary at PvP—on the grounds that the areas of the main three survival mode players were consistently appeared on the guide for every other person to see.
I get the thought—it was done to energize PvP, and on Fallout’s enormous guide it’s not actually basic to keep running into different players. But at the same time it’s something of a discipline for being great, since it indicates every other person precisely where you are, which just ain’t reasonable. The hotfix today keeps the leader boards, so you know which players are the best, yet evacuates the symbols demonstrating their areas on the guide. There will most likely be far less encounters in survival mode now, yet at any rate the best players won’t have their areas being communicated any longer.