Heroes of the Storm has uncovered its newest original Hero (of the Storm), Qhira. Portrayed as both a melee assassin and an Iresian abundance tracker, Qhira battles with a sword in one hand and a deadly Iresian chain blade (catching hook) in the other. Her snare can be used to lock onto both terrain and enemies, making her a mobile double-threat.
“A previous knight of her presently broken country, Qhira’s fight ability is unparalleled on the front line,” peruses the declaration from Blizzard. “With Iresia obliterated, Qhira has turned into a Bounty Hunter with a variety of capacities proficient at both starting battles, and all the more significantly, finishing them. Her unmistakable play style is extraordinary for exceptionally quick connects with and managing high measures of harm before assistance can arrive.”
You can look at Qhira for yourself, as she’s live on the HotS Public Test Realm at the present time. You can likewise watch a video about Qhira’s starting points, inspirations, and aptitudes underneath, and further down, see a rundown of her capacities and characteristics.
Release your sword in a targeted direction, persistently managing 31 damage to enemies caught in its path.
Cost: 40 Mana
Cooldown: 6 seconds
Blood Rage (W)
Passive: Basic Attack and Ability damage cause foes to bleed for 46 damage over 4 seconds. Stacks 5 times.
Active: Qhira deals 33 harm and heals for 88 health per enemy Hero influenced. Damage and healing is expanded by half per each extra stack on that Hero.
Cost: 35 Mana
Cooldown: 8 seconds
Revolving Sweep (E)
Connect your sword to the main foe Hero hit, Stunning them for .25 seconds. When connected, Qhira avoids Basic Attacks and winds up safe with all effects, rotating around the objective for 2.75 seconds, and dealing 109 harm to any enemies between you and the target. Reactivate to send you to the target’s area, knocking them back, managing 112 harm and Stunning them for .75 seconds.
Cost: 70 Mana
Cooldown: 16 Seconds
Grappling Hook (D)
Qhira fires a Grappling Hook that pulls her to any territory it contacts. If a foe Hero is hit, they take 36 harm and Qhira launches at them, managing an extra 112 harm on effect. Can be used while Revolving Sweep is active.
Cooldown: 25 Seconds
Unrelenting Strikes (R1)
Deal 46 harm to all nearby foes every .5 seconds for 2.5 seconds as your sword grows outward. After lapsing, deal 86 harm to all nearby enemy Heroes and Stun them for .75 seconds.
Cost: 60 Mana
Cooldown: 75 Seconds
Final Strike (R2)
Following 1 second, strike your sword in a line to deal 432 harm to all foes in its path. This harm is expanded by 25% to any enemy below 50% Health.
Cost: 45 Mana
Cooldown: 40 Seconds
You can discover progressively about Qhira here on Blizzard’s site. There have additionally been a few changes to positioned play on the PTR: “This update brings much mentioned highlights, for example, Ranked Points being straightforwardly mapped to a player’s Storm League MMR, a decrease in the quantity of Placement Matches, and another Ranked Seasonal Questline.”