Impact Winter analysis. Surviving the eternal winter

Impact Winter
Written by Kamran Haider

A natural disaster forces a handful of refugees to survive the extreme cold until they are rescued within thirty days. They will not be alone, but they will have to work more together than ever and manage resources well if they want to survive the harsh weather conditions of the Void.

It is not that the premise of Impact Winter is the most original. Surviving thirty days looking for resources until being rescued in thirty days is something that anyone who has approached the management strategy genre lately will sound, for example, with that great exponent of a few years ago that was This War of Mine. The premise of Impact Winter is more classic: explore the terrain well in search of everything that helps us spend this apocalyptic winter until rescued.

The thirty days, although every minute is a second in real life, is too long to wait for them in the shelter. The goal is to get reward points to lower the clock and reduce the waiting time by completing missions. How you do it depends more on you. You can follow the missions of the inhabitants of the refuge who will be proposing ideas to Jacob, our alter ego, to improve the conditions of the habitat or the Ako-Lite, a small robot that accompanies us, to accelerate the rescue. You can also complete missions of other survivors of the Void, as the impact zone is called, and achieve the desired reward points that reduce clock time.

Whatever you do, you will always have some impediments. The one in your backpack that forms the inventory is the most pronounced, being able to load only a certain number of objects so that you are ordered and prioritize the resources you need most. If you complete the missions, they will ask you for specific objects, but then you will not be able to bring food or other materials for the manufacture of objects that make our life in the refuge easier.

Classic options for a game that, although it manages to convey that feeling of having to make important management decisions and prioritize the events that happen since both your partners and the other survivors can die, it seems too cold and far from the sensations that are capable of transmitting these games. The death of a partner or a survivor is alerted with a simple text message and we rarely get involved in the process.

Perhaps this is because Impact Winter is a title that could practically be handled through menus. Except for the long and slow exploration of the frozen wilderness and some animal hunting events, interaction with the stage is reduced to approaching objects to look at their contents and order your inventory. An inventory that does not make things easy or comfortable, having to organize the grid manually on multiple occasions to carry more objects. In general, navigation through all menus It is not as easy as one could ask, since both with keyboard and mouse and with the command they require too much until they reach the option we are looking for, breaking the rhythm of the game. A menu, also, of constant observation, because there are few times that we have died without any warning of an open wound, cold or lack of energy.Surviving

We miss that “ something else ” that games of this type have

One of the best features is undoubtedly the partners. Specializing each of them in a specific area, knowing their stories and developing their missions will be the best way to engage in adventure. In addition, fulfilling them will open the range of possibilities, creating better recipes for a more lasting meal, traps and materials for survival , constructions that improve the shelter or upgrade to Ako-Lite for an exploration advanced As we get rescue points, we can also unlock roles: advantages that will help our partners to be more efficient in one area, but always to the detriment of another. The IA however, is quite simple once we move away from the shelter, as our colleagues will not eat, for example, if you assign no rations or are able to make decisions for themselves.

The amount of bugs we have found in our game does not help either. Some of them will have a solution when you play them, and in fact, we have already received a patch that fixes some of them, but others are still present. From characters stuck in the snow, inaccessible areas, visual aids, and objects that disappear … It seems that Impact Winter is going to need some more post-launch work, which the studio has already claimed to be in it, as in the case of loading times, long and that Mojo has promised to reduce by half.

Graphically we have a title that does not pretend to stand out, but it does get it on occasion with very original character design and a pretty well-achieved representation of the weather, although with some fairly simple animations. The small melodies also manage to convey the sensation of tension and helplessness, and although we do not miss the fact that it does not have voices, it is more counterproductive a location that sometimes forgets to translate some words and others do so with little tone.

Despite how rough it may be at first, Impact Winter is enjoyed if you are able to maintain interest beyond the first hours of play, when you begin to reap the benefits of the first missions. But until then, it is possible that the game has lost you along the way. If it does not, you will find a small work with a high level of replayability, since it is difficult that in your first game you have achieved all the objectives that are proposed to you. However, we miss that “something else” that games of this type have, which make each decision a true sacrifice, and really transfer us to the extreme conditions that the game wants to show.

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Impact Winter takes survival to its most classic terrain, with a lot of menu management, where the important thing lies in what you prioritize for your survival, although it doesn’t impact the decisions you make during the adventure. It can be somewhat awkward, especially in its early hours, but if you manage to survive them, you have a highly rejugable title.

  • Multiple options and missions that make it highly playable
  • Deep management of resources, survivors and inventory
  • Somewhat awkward menus that slow down the game quite a bit
  • Some very pronounced bugs and loading times that the study has promised to reduce by half in the future

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Kamran Haider

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