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Inner Chains analysis. A very dark biomechanical world

Written by Kamran Haider

Its dark atmosphere is a great claim but, unfortunately, it is the only thing that has this adventure of action and terror in the first person. The Telepaths Tree video game has potential but in the Inner Chains analysis, we tell you what makes this a title so little recommended. He promised a lot but his shootings are so poor, and his action so repetitive, it costs to recommend it.

In the visual it is spectacular. You see it and immediately you want to go into that dark and grotesque biomechanical world in which humanity, in a distant future, lives poorly surrounded by death and desolation. It is the best of Inner Chains. It is set, the staging, its ability to immerse you in a dante universe that cries out to be explored. Too bad that in parallel a voice in your head begs the opposite; I ask you incessantly to leave the game, stop suffering from an unfortunately mediocre video game. And I say this because I am one of many who looked forward to this adventure of action and terror developed by the independent studio Telepaths Tree. There has always been something about him that attracted me, that filled me with hope, but this mirage vanishes almost a few minutes after starting the game. There is nothing in it worth mentioning; not unless he deserves good words, because getting lost in this strange world is pure agony.

He doesn’t have the slightest fun; It is tedious, hopeless on a sickly level and for more inri, also terribly repetitive. Virtually nothing varies the action in the little more than five hours you can devote to completing an adventure full of failures. The most painful, regardless of the technical errors that again and again lead you to restart the game because the game simply gets blocked, has to do with combat mechanics. How awful! Without emotion, without any grace, very soon you will see yourself shooting at enemies that look like walking fighters. They rarely react with a minimum of intelligence; Either they are stunned while you acribillas or kill their allies, or run without a fool or are violently pouncing against you … they will know why! The worst part is that the apparent freedom of action with which you sell the game really does not exist! Again and again, you will fight in the same way; As much as you can interact with the environment to punish enemies with, for example, a murderous swarm, or clouds of gas that explode on contact with fire.

A trip to forget

At your disposal you have three weapons, Only three !, which are a ray gun, a flamethrower and a rifle that shoots darts; same combat tools that some of the enemies you face use. Issue? I said it. Fights against rivals of supine stupidity; you shoot them and it’s like doing it against a wall. They do not react credibly. Mostly, even with lightning strikes, they continue to move or shoot as if such a thing. And although you can combine the effects of some weapons or even use the environment to attract enemies to the hostile wildlife that populates this dark futuristic world, the problem persists. It’s ridiculous, it totally takes you out of the game, when you see that an opponent is being vilely beaten by a tentacle and does nothing! Still there, planted, looking at you,

Nor is there a wide variety of enemies so in a matter of hours, you will be exhausted to always be fighting against the same rivals. You are supposed to bet on stealth, but in general, the scenarios are so linear, that one way or another it will be your turn to fight. And it’s tiring! I really wanted to try Inner Chains, I really thought this was going to be a special video game, but in the end, it turned out to be torture. He advanced because he still hoped to find something worth mentioning, but none of that! Not even in the plot is an interesting work. Yes, the setting and the artistic design of scenarios are great; you really feel lost in a twisted futuristic world where the switches are human heads ! which are details that make me crazy; but beyond that … it’s really not worth the story they are telling you.weapons

Shooting is bad, just like its artificial intelligence.

Since humanity tries to adapt to this strange life, at first you are not even able to read the cryptic messages.that you find along the way, being essential to finding all the letters of the alphabet, hidden in the scenarios, to understand what the hell is happening around you. The idea marries well with this plot background but it helps nothing to get you involved in the story they are telling you. In the end, I went on to see what was happening, but I didn’t care in the least what happened to the protagonist or any other being that crossed there. Inner Chains is a vacuous game incapable of moving the least; you walk from here to there, sometimes you are surprised at the sight of the scenarios, and you go ahead trying to discern why you have not yet left the game.

There are no puzzles, no memorable moments, or variations in a game formula that runs out almost as soon as the action begins. The shootings are really bad, and the sensations get worse when you fight against several enemies at once and you feel totally useless, helpless, because no matter how much you do, they will run crazy to punch you or shoot three centimeters from your face – it seems that aim is not his thing. The soundtrack is not too far, it is repeated too much, and the sound effects fail too regularly. I recognize that I always try to stay with the positive instead of baiting with the failures, but in the case of Inner Chains, it is hard for me to find something good to talk about. This action and horror adventure is a tremendous disappointment; It is not up to par, it is not a recommended game.

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Conclusion:

Beyond its great staging, Inner Chains is a terrible video game in the worst possible sense. He doesn’t have the slightest fun; It lacks variety in its action, the shootings are boring and at times, also frustrating. There is little salvageable in an adventure that aimed much higher. Your setting may encourage you to explore its dark futuristic world, but still, you will not find a worthy title in it.

  • Great staging. His artistic design is fantastic
  • It is a video game that does not have fun; his shootings don’t excite
  • Poor artificial intelligence; the enemies are fights without grace
  • No variety in action. There are few reasons to move on

About the author

Kamran Haider

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