The designers of amazing multiplayer shooter Insurgency: Sandstorm will include two new maps, two new game modes, a hardcore principle set for each mode, and mod support before the end of the year—all in free updates.
New World Interactive revealed the guide for the remainder of 2019 yesterday, which additionally incorporates night versions of maps, new weapons and redesigns, and improved character customization. It hasn’t put an accurate date on anything and states it’s “possible that some substance may need to get pushed back”, however, it’s aiming to get it hard and fast before the end of the year alongside additions that it hasn’t yet reported.
The level editor and mod devices will no uncertainty be put to good use: the original Insurgency has in excess of 18,000 mods on the Steam Workshop, and itself began as a Half-Life 2 mod. “That equivalent treatment is coming to Insurgency: Sandstorm also,” the team said. “This incorporates, however, is not constrained to community-created levels, game modes, rulesets, gameplay modifications, factions, weapons, and weapon upgrades.” Players will almost certainly share mods on “either the Steam Workshop or a comparable service”.
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Alongside the road map, we got our first look at one of the two new arranged maps. It’s a snow map, and it’s a redo of Sinjar from the first Insurgency. “Characters will breathe cold puffs of air as they run and battle, and they’ll leave snowprints which can be followed by other players,” the team said. It didn’t reveal anything about the other arranged map yet said it would independently include “a nighttime version of each map we have”, with new equipment, for example, flashlights, night vision goggles, and infrared laser sights. Enemy AI in co-op modes will likewise be adjusted for the low-light conditions.