Marvel vs. analysis Capcom Infinite Marvel VS. Capcom VS. Skeptics

Marvel vs
Written by Kamran Haider

Marvel VS. Capcom Infinite is a daring fighting game that has been exposed to the fierce criticism of the user since its mere presentation. It is a pity that many players have ignored their good intentions in pursuit of simple mockery: it hides some interesting mechanics that reinvent the already legendary crossover franchise between Marvel and Capcom heroes. Result? If all the sections had been up to the playable, we would be facing one of the greats of the genre in the present generation. Analysis.

Presented at last year’s PlayStation Experience, Marvel VS. Capcom Infinite was greeted with optimism by the community but did not have a good first impression when it was shown to the general public. Capcom, in addition, has not done quite well in communication, not knowing how to put out the fires that were generated around him with the certainty expected of a company with so many successes and legendary brands in his possession. What remains after the daring technical section and the controversial business decisions? A title that has explored the virtues of an extensive franchise to reinvent itself and bring interesting new mechanics to a brand that seemed to have done everything already.

The Japanese publisher, with greater and lesser success, has also learned from some of the errors pointed out by the players at the premiere of the controversial Street Fighter V: Marvel vs. Capcom Infinite arrives at stores with enough content to please all solo game lovers. It has a traditional arcade mode, a series of (useful) challenges and a campaign that explains and justifies the story that has led to collide, for the umpteenth time, to the universes of Capcom and Marvel. That the company behind Street Fighter imitates the story modes of Mortal Kombat and Injustice is a fact, proof of Ono’s constant recognition of Ed Boon and his team, but the reality is that the quality exhibited by the Japanese firm is still far from the American

Great explanations were never required to see the two universes sticking in a ring, but that does not justify the simplicity displayed in the Infinite campaign. A wasted opportunity for lovers of both sides, who will have to settle to see a decaffeinated search for infinity gems to stop a new enemy: Ultron Sigma, the union of the creation of Iron Man and the main villain of the franchise Mega Man X. No, it may not be Galactus or Onslaught, but at least it’s more inspired than Abyss, from Marvel VS. Capcom 2. Something is something. It is not a very long campaign, we see some characters that will come later through DLC and we can play with all the protagonists available in the fourth installment of the series.

Clash of Heroes, but …

After two deliveries competing for teams of three, Marvel vs. Capcom: Infinite has returned to couples. The change has been good for three reasons: it completely changes the formula of the last 17 years, revolutionizes the mechanics of the series and becomes a title much easier to understand for the viewer. Faced as a competitive video game from its mere conception, Infinite will be part of the Capcom Cup, hence the Japanese have wanted users to be able to understand everything that happens on the screen without having a booklet next to know what each assistance did and how were his synergies with the characters. That is why they have retired the Assist system.

The Assist of Marvel VS. Capcom 2 and Marvel VS. Capcom 3 is an evolution of the Marvel VS striker system. Capcom; Each character on your team could intervene to help your fighter at any time during the fight. The user decided between three options per protagonist an action for each Assist, which would constantly intervene in the fights between players who dominated the second or third installment of the fighting franchise. What have they done here? They have chosen to create a new system, the Active Switch, similar to the changes in Street Fighter X Tekken. While executing an attack you can invoke the partner to continue combining the skills at the expense of the rival’s life. You may like the second or third part more than the fourth, but that does not mean that the new system lives up to the brand’s expectations.Clash of Heroes

The graphic change has been a risky movement

Finding an ideal combination of heroes will be vital to success online. The synergy between the fighters themselves is capital, but you must take into account a new factor for combat: the gems of the infinite. The stones, as we have been explaining in the previous previews, bring new power to each character, but also a newly enhanced ability called Infinity Storm who is able to turn the fight around. Each one of them has been designed to grant new advantages to each fighter, giving them unprecedented possibilities to date. If players do not end up finding an unevenness between the stones, Capcom’s proposal is risky, brave and interesting, bringing a new dimension to the battles between Japanese and American superheroes.

The excellent work done in the purely playable collides with what was done when selecting the protagonists. 30 Marvel and Capcom fighters, some taken with great success, others with less taste and certain absences that have hurt the saga lovers. It is undeniable that the absence of mutants such as Wolverine, present in all the Capcom fighting games starring Marvel from X-Men: Children of the Atom, is an important fault, but the fact is that the lack of novelties is also visible. Captain Marvel, Gamora and Ultron on the side of Marvel and Jedah (one of the main villains of the Darkstalkers universe) alongside Mega Man X on the side of Capcom. Black Panther or Sigma, also debutants, have stayed in the DLC.

Drawn by … Rob Liefeld?

Capcom’s decision in the visual has also been controversial: the cell-shading of Marvel 3 has been dispensed with to opt for a harder style, opting for heroes turned into mountains of muscles and some references that remind of the infamous Captain America of Liefeld. Yes, the faces of Chun-Li or Dante have been retired by faces worthy of the characters, but the soulless scenarios or the work done in the modeling territory clashes with what has been innovated in the playable. The graphic change was a risky move that, in my opinion, has not worked out as well as many expected.
Nor has a HUD been built up to the competitive demands of Capcom. There are no great displays on the screen, which is a shame if we consider the work by the competition in this field. The animations in the campaign are also somewhat rude: we hardly see any action beyond the protagonists in the already built stages of the game, something similar to what happened with the Street Fighter 5 campaign, but improving the overall result of the first cinematic adventure of Capcom in the genre. In sound, a soundtrack has not been built up to that of the previous installment, a nostalgic journey through old and new themes that perfectly fit the brand.
It arrives with enough content to please all lovers of the solo game
There is no option to enjoy the Japanese dubbing of the characters and it is a shame, since taking into account the work done with the American dubbing, it would have been positive to listen to Ryu or Strider Hiryu speaking in his original language. The least attention to detail that I have been naming since the beginning of the analysis shows in a certain way in the arcade mode, which although it presents a good challenge for players interested in enjoying games against the machine, does not offer a real gratification beyond of the mere trophy or achievement for finishing it. With the online, however, they have complied.

It seems that Capcom has also learned the lesson after the controversial start on the Street Fighter V network. It is difficult to level up in the new Marvel VS system. Capcom Infinite, but everything indicates that it is a decision taken to guarantee more accurate matchmaking. Proof of this, the publisher’s decision to create a rookie league for players moving between rank 15, guaranteeing matches with similar level rivals. It remains to wait to know what happens when the game’s most buyer servers join, but it seems that the events experienced by some players with SFV will not be repeated. In any case, do not lose the detail of what we tell you here in 3D Games in the coming days.

Marvel VS. Capcom Infinite is a clash of sensations: if we could only assess the mechanics when considering its quality we would be talking about an excellent video game, but it is impossible to ignore the mismatches in other sections or the decisions made in the field of the DLC: how to justify the presence of six new characters, unpublished in Marvel VS. Capcom 3, by extra payment? The feeling is similar to the one I had when playing Tatsunoko VS. Capcom in his day: we are facing a very good game, but it is inevitable to think that he could have aspired to much more if Capcom had wanted to.

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In the capital, Marvel VS. Capcom Infinite is a playable revolution within the crossover formula between American and Japanese heroes, with an Active Switch and infinity gems that bring a new dimension to the battle. In the details, the game does not look so much: the campaign is not so bright, the technical section has ignored cell-shading to be left in no man’s land and controversial decisions have been made regarding the chosen fighter squad and the DLC. The fourth installment of the franchise could shine more, but it is also true that it has enough virtues to captivate fans of the fighting genre.

  • Magnificent and interesting news in the playable
  • Infinity gems revolutionize battles
  • Capcom has heard criticism about the offline content
  • New matchmaking to guarantee better confrontations
  • Something short on details that would have improved its finish
  • The artistic risky direction that has not penetrated among fans
  • Few developments in the squad’s squad: many have stayed in the DLC

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Kamran Haider

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