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Milestone bikes return with their best face in Ride 3. Analysis.

Ride 3
Written by Kamran Haider

The famous Milestone motorcycle saga accelerates to stop to leave us the best delivery launched to date. We analyze everything that Ride 3 offers us, the nth speed title of the Italian studio.

Along with Codemasters and Turn10 Studios, it is fair to recognize Milestone as one of the most outstanding studios when it comes to creating all kinds of speed games. In fact, I think he is the most prolific of all (and by far), editing several games of that same nature each season. Ride 3 is his new production, third delivery of his IP based on the world of two wheels, the title that I have been able to enjoy for several days and that is available for PS4, Xbox One, and PC.

A delivery that denotes some evolution, especially in everything that has to do with its renewed technical section, given that this time (and as has been happening in the latest releases of this study) has been left out the outdated graphics engine Yebis3 for Welcome to the Unreal Engine 4. But the technical aspect of the title will speak later, now I will focus on its playable side, which is quite interesting.

If the Milestone titles stand out for something, it is for offering a very remarkable degree of flexibility to the players, and Ride 3 is not an exception. Any player is passionate about motorcycle games, whether hardcore or novice, can enjoy piloting the more than 230 available start bikes (once all have been acquired), an amount similar to that shown in Ride 2, counting the different DLC packages that appeared afterward. of its launch. A figure that, precisely, will grow to exceed 300 available bikes by the arrival of such packs of additional content, which and according to the developers themselves, half will be completely free. Brands such as Aprilia, KTM, Yamaha, Honda or BMW have yielded many of their most recognized models to appear in Ride 3, bikes that have been grouped into several different categories.

Ride 3: Very customizable bikes

How do these bikes behave in full competition? Well, the truth is that quite well thanks to the wide possibilities of customization of the control system offered by the game. In addition to choosing the level of difficulty proper, in Ride 3 it is possible to activate or not aids such as the automatic brake, the ideal trajectory, ABS, anti-wheelie system … even the possibility of being able to rewind in time just after making an error during the race.

For this reason, the title is very adaptable to the type of user that it is. Do we want the utmost rigor and realism? We disable all the aids and raise the bar of difficulty and it will cost us horrors to even keep the bike on the asphalt. Do we prefer a less realistic experience? Then we mess with the different options until we find the level of simulation (or arcade) that best suits our ability as pilots and that’s it. Without a doubt, in my opinion, this feature becomes one of the most outstanding qualities of this game.motorcycles

The representation of the motorcycles is magnificent

To this, it is added also the enormous options of personalization for the motorcycles that also put in game Ride 3. Thanks to denominated Livery Editor it is possible to change the color and the aesthetic line of any motorcycle up to incredible limits, being able to give life to authentic masterpieces with wheels.

The amount of circuits that include is not that it is scarce, rather the opposite. Some 30 are enabled, being able to demonstrate our wood as great pilots in tracings as famous as Monza, Laguna Seca, Donington Park, Nürburgring or Magny Cours.

As for its game modes, it is possible to enjoy an adequate amount, although perhaps I have missed something more original in this aspect, although the offer is satisfactory. The most striking way is Carrera, a modality already present in past installments and which on this occasion presents something more in depth, although it is not the best that has ever been developed for a title of these characteristics. Next, to it are the classic Fast Race, Time Trial, Online (somewhat limited, at least currently), Acceleration Race and, also, the so-called Weekly Challenges, the option that tries to make things a little more dynamic by offering variable content.

The sensations that the video game holds in full competition are quite good. The bikes are controlled really well, the feeling of speed is very achieved, the action takes place very smoothly (especially if we choose to play in the way that prizes the rate of frames of animation to the detriment of the resolution) … The only thing that has thrown me a little back is the artificial intelligence of rivals, which without being bad still seems a bit robotic and unnatural, a defect that I noticed in the past installments of this saga and that becomes one of its main buts.Unreal Engine 4

Going now to comment, now, its technical section, as I mentioned at the beginning, the passage of the Yebis3 graphics engine to the Unreal Engine 4 is quite noticeable. And, more specifically, the impressive appearance shown by motorcycles is very remarkable. The recreation of all the machines that it is possible to pilot in Ride 3 is magnificent, being undoubtedly the most worked that this title shows on its technical side. This is a good representation of the circuits (although some are more careful than others), a fairly realistic lighting and a robust frame rate animation (at least in the version for PS4 Pro that I played to perform this analysis).physics of the pilots

It is perfect? Unfortunately, no. The physics of the pilots, although not bad at all, is not as realistic as it should be. The aspect that shows the public that populates the circuits is not that it is the most detailed or reliable ever contemplated and certain textures that can be seen in the outside track of the routes have seemed to be something basic. But come on, despite this, I keep insisting that, compared to what was recorded in the last delivery, this time the technical aspect has undergone a clear evolution.

The sound section does not clash, with good effects for the engines, an adequate soundtrack, and a good enough Spanish dubbing, a detail that is always appreciated.

Recommended: The art made video game. GRAY Analysis

Conclusion: 

Milestone continues with his gradual evolution in relation to his great passion, speed games. Ride 3 improves in all aspects to the previous deliveries, especially in what has to do with the amount of integrated content and, also, with its visual section, much more realistic and spectacular. It still has its gaps, such as the lazy artificial intelligence of the adversaries or the improved physics of motorcycles and pilots, but it is a great representative of the genre, possibly the best in the world of two wheels.

  • Many motorcycles are available … more that are still to come
  • The jump to the Unreal Engine 4 has made it really good
  • Numerous circuits included some very famous
  • Multiple personalization options in general
  • The physics of motorcycles and pilots need more work
  • Some textures should improve
  • The online mode is somewhat “modest” at the moment

 

About the author

Kamran Haider

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