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Monument Valley Analysis 2. A journey of emotions

Monument Valley
Written by Kamran Haider

There are many, innumerable titles that come every month to mobile formats, but very few are those that manage to stand out. That is the case of Monument Valley 2, a playful apotheosis of great beauty that we show you in this analysis.

Regarding mobile games, I have quite clear my preferences. Of all the games that have come out so far, my favorites are the Square Enix GO saga (which includes versions based on franchises and such beloved characters as Hitman, Lara Croft, and Deus Ex) and Monument Valley. This last work captivated me completely and, in fact, I was surprised that it did not end up reaching other devices such as portable consoles or PCs.

Three years has needed ustwo Games to create this continuation, a delivery that appears again on iOS systems but, it seems, will also arrive shortly on Android devices. A lot of time to mold an adventure that, already I advance you, can be finished in about two or three hours at most. But like everything else in this life, good is always waiting and, of course, it takes its job. And Monument Valley 2 is the caviar of mobile games. A trip full of emotions, tenderness and intrinsic beauty that sometimes costs even believe.

In this second part, the narrative focuses on the journey undertaken by a mother and her daughter, which is shelling in a subtle way as we move forward and pass each level/puzzle. A story not too original but tender and well recreated, at least in my opinion. Without being the most important part that hosts the adventure, it is well interpreted and encourages us to continue overcoming the following phases to see what happens with this couple of protagonists.

Mobile structures

Like what happened in the first title, the playable base continues to revolve around the perspectives and structures that are part of each of the levels that we have to solve. Some areas of play that we must travel to try to reach the exit of it. However, not everything is as easy as it seems at the beginning since the road is never marked at the beginning and we must use the moving parts that the architecture of the levels itself presents to create the corresponding route.

Each stage enjoys levers, wheels, switches and other elements with which it is possible to interact in a simple way, with a very precise tactile control and that responds perfectly to our gestures. Each of these objects allows us to move a column, turn a bridge or raise a platform, thus creating a path that, in principle, did not previously exist. Gameplay that may seem very simple thus explained (in fact, to a certain extent it is), but that manages to become sufficiently entertaining, deep and “complex” within limits to quickly engage.

Yes, we already experienced this in the first part of this franchise, so as expected, this playable base has been maintained that gave us such good results. But to this formula, a small touch of originality and playable innovation has been added, which is given by the integration of two characters (the aforementioned mother and her daughter) instead of just one as it happened in the original game.Mobile structures

The game gives us some impressive prints and scenarios

In this way and once the level that acts as a tutorial has been exceeded, we begin to experience how developers take advantage of this feature. On many occasions, the two protagonists go each by their side and we must do everything possible so that both go collaborating, activating switches together, enabling new paths and similar challenges. We only control the movement of the mother, while the girl moves independently following closely our actions. This opens up new possibilities for the title and gives us a gaming experience that is novel enough that this second part is not a mere “rehash” of what was experienced in the original title.

Thanks to this novelty the adventure gains a lot of interest and represents a step forward with respect to its predecessor, compensating in some way the impact that the first Monument Valley had at the time and that, for obvious reasons, this continuation does not transmit.

What has not changed much is its elaborate visual section, which remains at the top of the podium in regard to the provisions of this facet in the scene of titles designed for mobile. It is very difficult to find a game that enjoys a graphic presence as elegant and beautiful as the one in this adventure: even the menu screens are beautiful. The title gives us some prints and scenarios that at least have impressed me a lot, which are also well supported by a very remarkable sound setting. This is the typical game that enters through the eyes, being a real delight and that puts the icing on an adventure as fleeting as it is outstanding.

Recommended: Analysis of Ori and the Blind Forest on Nintendo Switch, a game you can’t miss

Conclusion:

We are facing an ephemeral adventure that leaves you wanting more, much more. But it is undeniable that the sensations that this trip of a couple of hours has for us are absolutely incredible, being one of the most special titles that I have had the opportunity to enjoy in recent times. And I don’t talk only about games designed for mobile systems but in general. It is a somewhat expensive title for what lasts (more than five euros), but it is worth every penny invested in this sublime work within its genre.

  • It is incredibly beautiful. A perfect example that video games are pure art
  • The story is told with much “pampering”
  • The puzzles are quite imaginative in general
  • The setting is impeccable, sensational
  • It is a very short adventure, that is undeniable
  • The difficulty level is rather low.

About the author

Kamran Haider

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