Mordhau developers Triternion have posted an update talking about what they’ve been really going after as of late, and what they have planned for the future. Beating the rundown of post-release priorities are a couple of “completely-fledged” new maps, one a rambling town and the other a Mediterranean-inspired castle keep, that will be playable in every single game modes.
“Feitoria is a rambling town and going with town that will switch back and forth between packed roads, chokepoints, and increasingly open zones and will have an accentuation on verticality and insides too. As of now, advance is going great on Feitoria, and our level originator is dealing with improvement, inside/foundation clean, and designing the guide for game modes,” Triternion composed.
“Castello then again, is a southern-European/Mediterranean enlivened palace keep and walled patios. It will have a comparable vibe to Grad, however with an increasingly included manor segment, including portcullis control and lacking elbow room battling. Right now, Casello has started its last workmanship go, alongside some tweaking of the lighting and post-process impacts.”
The new maps are the need at the present time yet the engineers said they know about issues with the current maps, and will work fix those up also.
Ranked play is headed, with six levels ranging from Bronze to Elite, each separated into 5 ranks. Farther down the road is a new 64-player attack-and-defend mode that’s still in the design stage. Triternion said it’s attempting to ensure the mode works with every single existing maps, “as our levels are intended to be usable in all game modes when possible,” and there’s as of now no timeline on its launch beyond a very vague “later on.” Developers are additionally looking into ways to change the Frontline game mode to help lessen stalemates, however again, a schedule hasn’t been set.
To help diminish toxicity and racism in the game, a client-side chat filter is likewise being chipped away at. Aside from maps, this may be Mordhau’s most noteworthy need: As we announced earlier this month, Mordhau has a difficult problem with racism and toxicity, and appears ill-prepared to deal with it.
“While quieting players expels anything they’ve stated, you can just do that after they’ve said it,” Triternion said. “We plan on including a channel that will naturally expel improper or hostile messages before you need to see them, which will control danger a considerable amount.”
Other in progress instruments to help battle griefing incorporate an increasingly nitty gritty vote-kick screen and a framework to enable players to advise on if somebody is setting structures to disturb ongoing interaction. “We’re likewise investigating different approaches to forestall griefing with tool stash and firepots, to counteract players depending on votekick to manage them in any case,” the engineers composed.
Triternion is additionally “very much aware” of the interest for mod help, however it’s consideration is as of now centered somewhere else. “Right now, advancement is centered more around our momentary objectives of expanding the measure of substance that the base game gives and we’ll investigate a SDK and mod help later on,” it composed.
These progressions and augmentations are in different phases of improvement, very from the get-go in the process now and again, and components may at last be changed or dropped by and large. There’s likewise as of now no course of events for any of it: “We center more around guaranteeing they are up to our norms rather than setting hard due dates,” Triternion expressed, “so things will come when they’re prepared.”