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Nex Machina analysis. Do you like shooting?

Nex Machina
Written by Kamran Haider

Shoot’em Up is a genus that is not cultivated as much as we would like, and that is why it seems to me the great news that proposals such as Nex Machina appear. As you will see in this analysis, the new thing about the creators of Resogun is another ode to the 80s, a frantic, fast and addictive action game that when the end of the year comes will not take the rankings by graphics or promotional phase, but that has been able to stick to the screen for hours.

Housemarque has long been a reality. I not only speak of a profile like my personal, very interested in reinventions of the classic shoot’em up but also towards more fans who do not always need something biased or complex to enjoy. If in the cinema from time to time I like a popcorn show that allows me to put the brain in a couple of hours in neutral, the same happens to me with video games: And in this field few things so stimulating I have found in recent times as the different works that this Finnish study usually offers.

And I really enjoyed Resogun at the premiere of PlayStation 4, and also in the past of Dead Nation or Outland; In addition, I also know some more of the endless launches that have been carried out since its inception in the distant 1990s. However, Nex MachinaIt may be the most rounded work in terms of playable concepts they have offered so far. And I don’t want to say the best, because I don’t know some of the most veteran games of the more than twenty that make up their catalog as a team, but I dare to say that it has to be the most worked. And, as I will explain below, it is the one that brings together the most perfectly tuned elements of his latest and most recent works. A fast and uncomplicated video game, one that can be understood from the start to the first without too much time to lose and one that, in short, appeals to our more visceral side to keep us glued to the screen.

They are concepts of many years ago, yes, but they continue to perform as the first time. I have the feeling that a veteran like me is still making the day, and someone younger can get more than a smile and give a great time with the command in hand. At the end of that goes this, right? And to blink a little, of course. Your corneas will not thank you, but your scores do.

The first shoot, then ask

So, Nex Machina is an uncomplicated shooter. In Housemarque they know it and that is why they have not lost a second (nor do they lose me either) getting bored with an argument that can give cohesion to this. If we are interested in knowing what it is about, the option is there. Humans have been overtaken by machines, in a story already seen a thousand times about dependence on technology and its evolution to unsuspected limits, and we have to try to avoid the disappearance of our race at the hands of this hostile and dangerous artificial intelligence. . The robots have advanced us, they have become superior creatures in every imaginable aspect, and that is why our hero is the greatest and only hope to survive.

In summary, this translates into two unique aspects that affect the gameplay. On the one hand, the fact that villains are mechanical beasts that are going to make things very difficult for us and on the other hand the factor that there is a series of survivors across the levels that we can save to maximize our score. In fact, there is a specific limit in each phase, and if we manage to rescue everyone we will get a generous reward in the form of points … But nobody said it was easy.robots

It appeals to our most visceral side to keep us glued to the screen

And it is that everything in the title revolves around the points. The creators of Resogun want us to be selfish and greedy, they want us to leave nothing and in the end, the greatest fun of the game is focused on that idea: reach as high as possible in the world rankings. Of course, the difficulty of achieving it is part of its charm. For a whole generation, the words yearning and challenge go hand in hand in video games, however, this work manages to collect what has been learned in the new times about accessibility to dump it in a healthy way. To think that the pitches of the past were better simply because they were more difficult have always seemed quite absurd, mainly due to the fact that on many occasions that level of challenge that touched the suffering made them extremely frustrating and, sometimes, it was even due to errors of the programmers themselves. Nex Machina is very intelligent because it guides everything correctly. The better you do it within your devilishly fast and difficult proposal the more points you will get. It is about rewarding the intrepid player and giving a reward to those who face the most dangers, not to punish those who are not so qualified. A 10 for Housemarque in this regard, which leaves no one behind.

As it does? Granting us improvements and incentives we play it and it works out well. The title wants us to be brave to extremes that touch the stupid, and that is why it rewards every courageous maneuver we can think of to save a hostage or get an enhancer. After all, each level will end with a few waves of enemies, but there are always humans out there that we must rescue and some other elements that we can collect. Achieving more and more points is only achieved by making the most of each scenario, so Nex Machina ends up becoming a kind of racing game in which only repeating the circuits more and more times and hurrying as much as possible in each maneuver we will achieve perfect our “times” and get the highest score possible in the different modalities that exist,

And the merit is that everything it offers is very simple. the control is carried out with the classic mechanics of the two sticks, one to move and the other to aim. From there we don’t even have a button to shoot, what is the point when we are going to keep it pressed from when we start until we finish? But some other controls for the special attack or, which is more important for a rolling maneuver that makes us invulnerable for a few moments. In the end, the most important button is the latter, and that is to use it correctly or it will not depend on how far we get. It sounds like a few driving alternatives, but you have to master them all. If we connect with that and feel interested in perfecting your domain, I have done it, we can keep the interest in the game much longer than it actually lasts.

Learning the tactics of the different enemies is the key to winning.

Yes, if you do not have an ultra-competitive desire you will not get the most out of Nex Machina. The six worlds that make up the campaign can be finished in a little less than an hour, and in fact, there is a level of difficulty with the possibility of repeating as many times as we want and that it is ideal to get to know every corner of the map at the first pass. The real challenge is to reduce the Continuations to a minimum, and look on the stage how to maximize the shield or increase the number of lives: always with water around the neck, always to the limit of death. The greatest pleasure of the video game is to overwhelm us to the fullest but to do it in a fun way. Learning the tactics of different enemies is the key to winning, and trying to read in their heterogeneous behaviors a series of common patterns is part of the fun. Of course, in that sense, the palm is taken by the final bosses. Each chapter ends with a confrontation of those characteristics, and I am not going to tell you anything, of course, but they are all very different from each other and they are the ones that, as tradition dictates, will make things more difficult for us.

To finish I have to clarify a couple of things. On the one hand, there has been much discussion in certain areas if Nex Machina is a tribute to Robotron 2084, a 1982 game that offers here the services of its creator, Eugene Jarvis. It is, it seems clear, and Housemarque’s work has no problem appealing to that nostalgia to become strong. Repeats almost every concept of that, and does so with technical possibilities that justify his return to life … Even if it is with another name and another look, much more colorful and suitable for the times. On the other hand, and as always in these cases, the game is much more enjoyed if we take advantage of its cooperative component, and although we miss that it is approached from an online perspective, the truth is that if we play with a friend on the same TV is just as fun … Yes, near the TV even with large devices because sometimes differentiating the two players is a bit complicated between such a feast of colors, particles, and effects.

Recommended: Elysium Disco Analysis, a true detective story in a great RPG

Conclusion:

Nex Machina is old school fun. Housemarque once again demonstrates that it is one of the great studios regarding classic style shoot’em ups, and adapts an already veteran formula to the new times with great success. Of course, a game with these characteristics is not for everyone, of course, but whoever wants fast, frenetic and colorful entertainment to have a good time will find here the perfect alignment of stars.

  • Frantic, fast and loaded with adrenaline. It is playable delightful
  • Very addictive, the fight against scoreboards hooks
  • Only one hour of play, yes, but reusable to extreme limits
  • The artistic direction is a great tribute to the 80
  • It is somewhat limited in terms of modes, and we miss the online multiplayer
  • Some extra world wouldn’t have come bad at all

About the author

Kamran Haider

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