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Nidhogg II analysis. Deadly lunge!

Nidhogg II
Written by Kamran Haider

Simple and direct, yes, but also fun as few. Nidhogg won the applause of critics and audiences thanks to his crazy sword duels, and the sequel to this action video game only delves into the great virtues of the original … although it is true it falls short in terms of novelties such as we see in this analysis of Nidhogg 2.

Dueling with swords is an art, a noble, elegant struggle, to some extent beautiful … unless you decide otherwise; that in the face of that spirit of justice and respect for the adversary, the vilest and creeping combat be imposed. In both cases the objective is the same, to end the life of the opposite, but certainly, the second option, to go for all regardless of how we are, is the most fun of all. Just one of the reasons that made Nidhogg a video game so appreciated by action fans. It was simple in the extreme and yet it was almost impossible not to have fun with his crazy fencing duels. Flying kicks, low blows, lunged in the back and yes ! also the option of throwing your weapon against the opponent to cruelly skewer it … or stay defenseless, only with your fists, trying to survive his revenge. Fast, direct and brutally addictive, such has been the success reaped by this work of the independent study Messhoff that, it was a matter of time, now we enjoy an equally fun sequel but very short of novelties.

The essence is exactly the same, nothing changes!, Except for the possibility of using a greater variety of weapons with subtle differences that force different combat strategies depending, also, on the weapon carried by the opponent. Nothing especially complex, it is true, but enough to make battles more fun and delusional than those in the original video game. It has merit. In recent days I have not stopped laughing while killing and dying in this crazy 2D action game whose biggest problem is that it offers ephemeral fun. It is undeniable that his combat system, even in spite of its simplicity, it is a pure vice; once you start the game you forget everything else, you only think about the kennels with which you can surprise the contrary. But given its alarming lack of novelties and alternative game modes that offer new challenges, this bloody spectacle can become repetitive too quickly. More if you deny the multiplayer, which in Nidhogg 2 is everything.

I catch you!

Sword raised, with an eye on the adversary, trying to elucidate what his next move will be. Maybe he runs and throws a low blow, or jumps in order to surprise us by the rear. You don’t know! And that creates some tension. An uncertainty that becomes emotion when you reject a direct lunge to the heart, or you slip between the opponent’s legs to avoid their attack. There are not many options, in the end, it is always the same … and yet different. It is the great strength of a video game with which it costs not to have fun, especially when the one in front of you is a friend. Do not be fooled by its apparent simplicity. Although its bets on direct action and without contemplations, going around throwing lunges without a ton nor are they only lead to defeat. You have to measure each movement well; study the rival before attacking and,

If you jump and he has his sword up, say goodbye! Surely you end up skewered, as will happen if you roll on the ground when your enemy has decided to put his weapon at that height. You won’t have to do anything! You’ll end your life yourself. Sounds awful, it really is, but Nidhogg 2 gets this bloody showBe a terribly fun experience. In the end, as I said, it’s always the same. You run, you face the opponent, and you move on until you reach the end of the level, if not you finish after your steps preventing him from doing the same in the opposite direction. The point is that this is a non-stop; you fight and die while you shine your worst instincts screaming, cursing and crying out “victory!” every time you cover blood your weapon. Engage, excite, have fun and at times, even surprise with genuine combat situations with which it is impossible not to let out an evil laugh. Imagine throwing an enemy into the abyss using a flying kick, or killing them with the arrow that they themselves had fired. Pure delight! And in the end, the best description that can be made of the video game.I catch you!

There are not many options, in the end it is always the same … and at the same time different

This is a title of reflexes, of responding in a matter of milliseconds to the actions of the opposite, always looking for a way to surprise you with a definitive blow. There are usually no second chances here. A lunge means death, so you live the action with that fear; in fear of a failure that grows when, in a bad movement, they disarm you and you see yourself without a sword with which to repel the attacks of the opposite. What a tension !, and how exciting Nidhogg 2 can be when it is proposed. Too bad it is so lacking in the news. The few weapons offer little know in a video game that has failed to grow posing new challenges. Be it a knob, a knife, the bow or the foil, there are few changes in the action. Nor do the ten levels at which battles take place offer variables beyond the aesthetic; in one there are traps, in other mobile objects that can speed up or slow down the march … but in general, the sands are quite simple. So after a few hours, the time will come when the game becomes repetitive.

It is always fun to play a game against other players, and that you can compete in a tournament against eight people to determine who is the best is very good, but when we talk about a title that costs 19.99 euros does not seem enough. There is a great evolution at the graphic level. From the minimalist style of the original, with that air at the time of Atari, we move on to a much more colorful video game with scenes full of details and stick figures as protagonists that, although they do not quite convince me at the design level, they show a great variety of animations that endow the game with some spectacularity. But in what matters, at the playable level, the Messhof team has sinned from excessive conservatism. Not even the campaign single player offers nothing really interesting. It is a tutorial that teaches you to use different weapons against increasingly intelligent and tricky enemies … and that’s it. Once overcome, in about 20 minutes, unless you want to beat your brand and try to complete it in the shortest possible time, you will not find in it a worthy challenge or anything really new. It is a title designed to be enjoyed in multiplayer, better in local, so see the opposite side, but also supports online options.

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It is as fun as expected but Nidhogg 2 sins of excessive conservatism. It changes its image, now it is more colorful, and it adds new weapons with which to face other players in exciting sword duels, but the new Messhoff falls short of news. It is more of the same, really addictive in its multiplayer facet, which offers immediate but also ephemeral fun. More challenges are missing, new challenges to face his crazy action.

  • Instant fun It is hard not to laugh with his crazy duels
  • Your multiplayer is pure fun
  • New weapons and varied scenarios …
  • … although with few changes at a playable level
  • New challenges are missing. It is a very conservative game
  • Your action feels somewhat limited. Solo loses almost all his fun

About the author

Kamran Haider

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