Ode analysis. A beautiful symphony

Written by Kamran Haider

Freedom to explore but without pressure! Enjoy the light and color show in which the authors of Grow Home embark on this good experimental video game that poses challenges of a platform adventure. Get carried away to the rhythm of the music and enjoy the trip, as we have done by writing Ode’s analysis, the new from Ubisoft Reflections.

It is never easy to talk about the work of an experimental nature. What is it? What is the main objective? What is special about it? Fortunately, Ode makes it easy. It is a videogame in the traditional sense of the word; a platform adventure that gives us the freedom to explore, without hurry, scenarios designed as if from an open world game it was But it is also a unique experience, almost a gift for the senses, which attaches more importance to what you see, and listen to, than to the own playable challenges that it poses. “Life is music, and music, joy.” It is the phrase with which he receives us and certainly could not be more defining than what awaits us. Let yourself go. Enjoy the trip. Almost I would tell you to close your eyes and feel the music but then, you would be missing the spectacle of light and color to which the authors of Grow Home have given life.

I confess. My first minutes with the new Ubisoft Reflections did not augur a satisfactory result at all. I was afraid of the worst! I did not really understand where the grace was … until you meet her, and you enjoy, and you get excited, and your smile. It is one of the great virtues of Ode; your ability to surprise yourself with a multicolored festival that encourages you to keep going, that takes you to explore more deeply each of the four great fantasy worlds in which the adventure is divided, not to fulfill your mission, to revive strangers alien beings, of course, but rather to see what happens, what happens when you interact with the fauna and flora of the place. This video game is pure joy and in one way or another, manages to convey that same. “We wanted to build the game around emotions, exploration, and experimentation,” says one of the main authors of the work. “There are no actions right or wrong here, no enemies, it’s a love letter to fun and music.” And he does not lack reason.

To the sound of your music

Ode has surprised me and I appreciate that there are still studios that dare with this type of projects.

Everything that has been said backward sounds very nice but, I imagine, you will be asking the million dollar question. What is Ode about? Think of the great Katamari Damacy and there you have it! Something like this is the creation of Ubisoft in which we play Joy, a tiny being inside a ball that, bouncing from here to there, must gather around it the greatest number of colored spheres, necessary to reanimate those great creatures that will bring light and color to each scenario. Before, of course, we must find them, that’s where the exploration comes into play, and then, of course, find out how to reach them, touch them directly, because this is an essential requirement for them to come back to life. And so again and again, sliding at great speed, jumping, climbing mountains … without ever losing the smile or the face of amazement. This videogame can be so beautiful that it poses the most interesting challenges, although always very light. Sometimes too much.sound of your music

This video game is pure joy and in one way or another, manages to convey that same

I understand that the goal is fun without complications; makes us have a good time while we play with the elements of the stage. “Everything in the game is an instrument, everything has its own voice, its own sound,” says Ode’s composer. And you really have a great time checking it out. The problem is that when the game challenges you with more traditional challenges; when it forces you to climb a big mountain using your skill, you enjoy even more the trip and these are challenges that do not abound in excess despite having a solid playable base that encouraged it. There is no better example than the transformations of the protagonist. Depending on the color of the spheres, which we change in ponds, we can jump higher, reduce our dimensions to cross otherwise impassable areas, or even adhere to the walls to climb mountains with amazing ease. Some of these special abilities are fantastic, they really surprise you, and with the support of the soundtrack, somehow you become a child who greatly enjoys experimenting with them. That’s why it hurts that you do not get the most out of them.

I do not want to go into many details because part of the grace lies in discovering for yourself what you can do with these special abilities but, if I advance you, in the end, you will end up with the feeling that Ode was for something else. And it is not that the trip is especially durable. In about two or three hours You can complete the adventure without encountering additional challenges that extend the experience. Yes, you can return to enjoy the four available levels or face a nice Christmas challenge that proposes to get the largest number of spheres in a time limit. Another good example of the different challenges that could have made this title a more complete video game. And I do not want you to misunderstand me. I have really enjoyed the experience; I was surprised and I appreciate that there are still studies that dare with projects of these characteristics. But precisely because I liked it, I’m left with the feeling that it does not bring out its full potential.

Visually it is a delight. Exploring each game world to the rhythm of music is exciting; the lights, the colors, the flora moving to the rhythm of songs that are increasingly more complex, more exciting, thanks to your actions … really Ode is one of those video games that catch with their great staging, they say something without using words. There lies its greatness. The strength of the images and that soundtrack that as they say, “it’s life, it’s joy”.

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They have done it again. The creators of Grow Home surprise us with a fun musical adventure that stands out for its great colorful and spectacular staging. Ode captivates the senses with a beautiful sensory experience that poses very interesting platform challenges. It is an easy video game, which seeks to entertain without major complications, and it is not bad! but it leaves you with the feeling that it does not take advantage of its full potential. You enjoy the trip, you have a great time, but it’s an adventure that ends too soon.

  • A great show of light and color; the importance of music
  • It encourages you to explore and interact with each element of the scenario
  • Special skills are very funny …
  • … although they do not get too much profit
  • The trip ends soon. You miss more complex challenges

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Kamran Haider

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