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Star Trek Bridge Crew analysis. Control Bridge Simulator

Star Trek Bridge Crew
Written by Kamran Haider

A new title for Virtual Reality appears with the Ubisoft seal. And it is not a game more, but a simulator that allows us to get fully into the Star Trek universe. In this analysis, we tell you how we have done in this virtual space odyssey.

As far as Virtual Reality is concerned, at least as we know it right now and with the devices that contemplate it (PlayStation VR, Oculus Rift, HTC Live, etc.), I consider that its future can be more or less clear Throughout this year, I think it is fundamental to determine the scope of this technology … which began strongly but is losing its bellows. Fortunately, in recent weeks it is receiving a boost from some companies to boost this market, although I am not sure that it is being enough to revitalize the sales of these devices.

Ubisoft has just launched its new proposal for PS4 and its PS VR (which is the version that I have been able to enjoy) as well as for PC, which is totally starring in the science fiction saga Star Trek. And from now I can assure you that most likely only the followers of this series will be the ones who will show a high degree of interest in this work.

This production is anything but conventional as far as its development and approach are concerned, since instead of being in front of a shooter, a space adventure to use or an RPG, it is a very particular simulator … and even something rare at times. As members of the Federation, in Star Trek: Bridge Crew we must assume control of some of the most famous ships in the saga (such as the USS Aegis or the Enterprise) and lead a reconnaissance space fleet. A very attractive premise of a beginning but that, for certain details, has not just reached all the potential that we would have liked.

Space commands

Before taking action, the first thing that urges us to perpetuate the title is to create our avatar. The character editor is quite content compared to that enjoyed in many other titles, but hey, despite that it seems decent enough to allow us to create a more or less interesting character within what fits.

Once designed to our protagonist, his thing is to start with the individual game mode that this adventure presents us, which invites us to assume the role of captains of the USS Aegis ship and undertake a crucial mission for a Vulcanian colony: find a new home.

Throughout five chapters (plus a prologue), which can provide us with about four or five hours of fun, we must explore a sector known as the Trench. But as you already suspect, to wander through this space zone is not to sew and sing precisely, since it is necessary to carry out certain actions and make many decisions.

This production is a full-blown bridge simulator, so if you expected to find yourself with exciting moments of action, well-designed secondary plots or beastly freedom of action, you can now forget about all this because you will not find it in this work.Space

The trekkies will be the ones who enjoy this bridge bridge simulator.

So, what exactly do we have to do? Well, basically, decide what to do at what times and, also, assume the role of certain key characters in the operation of the aircraft. The individual game mode (Solo Adventure) also allows us to assume the positions of the engineer (helm), helmsman and tactical (tactical), who deal with different aspects of the ship. The first is the one that can repair it and the one that must be aware of the most technical aspects of it, the helmsman has to set the route to follow as well as set the speed of the same and similar tasks while, finally, the Tactical is responsible for releasing torpedoes or activating defensive shields, for example.

As an idea of ​​approach, it seems very correct since there are not too many similar games and Virtual Reality is an ideal framework to assume this type of simulators. What happens is that, in the medium term, everything becomes somewhat “mechanical” and too predictable … not to say monotonous. And, in the end, in most situations, what we really have to do is press virtual switches and buttons with the DualShock or Move knobs (in the PS4 version), and little else. In addition and despite the fact that there is a Training mode, undertaking these tasks is not easy because the whole game is in English and, sometimes, a fairly technical language is used within what fits.

This inconvenience of the language acquires even more relevance if we play in cooperative mode, which is the option that in principle more life brings to this gaming experience. Each player must assume the role of one of the four main roles that we have explained to you (captain, engineer, helmsman, and tactician), and communication between the four users (through voice chat) is essential. The problem is that it is not possible to select a specific country (Spain, for example) and, if we do not play with our friends, we can run into players of different nationalities … and you can already imagine those that can be “formed” with the dialectical theme. A pity, given that potential, does have such a cooperative modality. We hope that developers can solve this problem with the output of a patch.

Finally, in Star Trek: Bridge Crew it is also possible to enjoy an infinite experience (so to speak) in another complementary way, which at the controls of the Enterprise invites us to participate in objectives that are generated randomly … but They end up repeating themselves a lot.

This production of Red Storm and Ubisoft Barcelona is not badly thought out and, although its execution has not been as good as we would have liked, it can serve as the basis for creating similar new experiences. Of course, for the future we would also like that, at least in the PlayStation VR version, its graphic appearance be improved. In this way and despite the fact that the global atmosphere is quite successful, the truth is that the rest of the graphic elements are correct, from the appearance of the protagonists to the quality of the textures and the definition in general. And the sound follows a similar path, with varied effects and a soundtrack quite good but that does not enjoy much presence during games.

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Conclusion:

Ubisoft continues to support Virtual Reality with another title, based this time on a very successful and tugging license such as Star Trek. Precisely the Trekkies will be the ones who enjoy this simulator the most, players who can ignore some of the clearest defects that this work has. It is not the best game neither based on this saga nor available for the different Virtual Reality helmets, but it can be entertaining at the beginning.

  • Your idea is not badly raised and at the beginning it is interesting
  • The general setting is quite good and reliable
  • Includes cooperative mode for four players …
  • … that chaos can be caused by the language barrier
  • Something heavy is done after hours
  • It lacks a greater depth of play in global

About the author

Kamran Haider

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