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Steins analysis; Gate 0. The future of the narrative

Steins
Written by Kamran Haider

The first part of this visual novel, Steins Gate, turned everything related to this type of production upside down. That is why the expectation that had formed around this title within a very concise group of users was high. Have you been up to it? Analysis.

Nothing less than an 8.5 valuation gave the first Steins Gate, one of the best representatives of its genre (if not the most outstanding of all), that of visual novels, which caused me a great feeling. And for what reason? Because his argument was really captivating and, better yet, because his main characters enjoyed a memorable personality, it is for me the best recreated in the title of these characteristics.

A few months later we get the continuation that, despite what can make you believe his title, Steins Gate 0, is not a prequel, but closely follows what happened in one of the timelines of the first game. In this case, it is impossible to avoid citing a spoiler of the original adventure to explain the suggestive plot that has been embodied in this continuation, so skip the next paragraph directly if you do not want to know a very important detail of that adventure.

The plot takes time after the protagonist of the first adventure and repeated prominence in this sequel, Rintarou Okabe, failed to save his beloved Kurisu Makise no matter how hard he tried through his temporary travels. That is why we find an Okabe shattered and mired in despair, although life will provide another opportunity.

Digital souvenirs

Without wanting to explain anything too obvious about the history of this proposal, I will only say that in a somewhat circumstantial way and after attending an Okabe seminar you will discover that what he thinks happened may not have happened. Or, at least, that is your hope. And it is that when meeting new characters like the great Maho Miyajo (it is fantastic the role that this salty girl plays in this adventure, being my favorite character) and the talented doctor Alexis Leskinen, also members of Viktor Chondria University, the same in the one that was Kurisu, said protagonist discovers an interesting experimental program baptized as Amadeus.

Precisely the plot revolves mainly around this program, which is based on the possibility of digitally capturing people’s memories to store them on computers and other storage systems. A proposal that at least seemed to me tremendously suggestive and, what is better, has been embodied as only the talented scriptwriters of this series able to achieve. If you dare to enter this visual novel you will be irretrievably hooked on the story so wonderfully twisted that it tells, where the twists and plot surprises are abundant. And of course, the timelines intermingle that gives pleasure, which causes important changes in the characters. Digital souvenirs

It is less linear than the first Steins; Gate

Decision- making remains one of the main points of interest of the title, decisions that mark our path through the multiple plot lines that the adventure boasts. In this sense it is noted that it is a less linear continuation than the previous title, being able to follow several different routes that are worth following because in each of them we know more details of some protagonists and others. And we already warn you that knowing all the details that this novel hides can take many hours, about 30 at least but that they will probably become many more.

At this point it is worth reviewing a fundamental aspect presented by the title … and that will not please some users. And it is that all the texts that we must read throughout the game, hundreds of them, are totally in English. And in this case, it is necessary to have a more or less advanced level in this language so as not to lose track of the argument since throughout the adventure it is usual to find technical terms, something logical considering the argument and its particularities And this is the only aspect that I think we can take on the title since everything else (and within its genre) is very careful.

That includes its sound plot, where it is possible to hear a great dub in Japanese, to its excellent atmosphere and visual aesthetics, highlighting the appearance of all the protagonists.

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Conclusion:

5pb and Mages have created a second installment just as fascinating as the original. This time the script is also less linear and we can witness several different “routes” that end up coming together at different endings. Few visual novels can boast of enjoying the same narrative majesty and a cast of protagonists as magnificent as the one this adventure offers us.

  • The story it presents is really absorbing
  • A large number of memorable protagonists
  • Its aesthetic line is very successful despite its simplicity
  • Game mechanics may end up being too slow and slow for some users
  • Not all plot lines are equally interesting

About the author

Kamran Haider

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