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Tokyo Mirage Sessions #FE analysis. Discover one of the best combat systems of the modern JRPG

Tokyo Mirage Sessions
Written by Kamran Haider

Tokyo Mirage Sessions #FE is an original Wii U JRPG that has very good reasons to be discovered now with its Encore version of Nintendo Switch. Your mix between Shin Megami Tensei and Fire Emblem in a world of idols and JPOP is truly unique.

Perhaps, of all the titles in the Wii U catalog to be discovered, Tokyo Mirage Sessions #FE is one of the most unknown. Even for JRPG players, this work that mixes the worlds of Shin Megami Tensei and Fire Emblem is a common stranger. It is not surprising. Its setting is closer to the world of Japanese pop idols than the classic fantasy worlds that populate the genre. Although it can keep a certain relationship with the Persona saga, that is why settling in today’s Japanese society and facing a group of students with the supernatural, Tokyo Mirage moves away from the more psychological aspect of this saga to tell us, with all the letters, that here the world is coming to save the world with blows … of song.

This Encore version is, therefore, bis; A second chance because the title deserves it. Not because of the news in themselves, really, because they are very scarce and hardly bring a real change that justifies the Wii U player to take over this edition beyond pure collecting. It has some of the previously launched DLCs, which allow us to change the costumes of the characters we have on our team and a new song is added to the catchy cast of its soundtrack. We also find additions in battles, such as the possibility that certain secondary characters who did not participate in them also have their moment of prominence, although it involves a somewhat minor change.

There is one feature that is more interesting and I am very glad that it is becoming standard: the possibility of accelerating some animations during the clashes, as well as skipping some special attacks whose kinematics were particularly long, which allows you to handle the rhythm better with you. of an adventure that is around 50 hours long, but that can be extended more in a difficult way where grinding can be made more necessary. These new functions accelerate, therefore, these processes. The last notable novelty is the addition of an extra dungeon, which is interesting, but it does not mean a great addition to the overall set of the game, which already had dungeon crawler style levels classic; yes, very well designed and with a variety of small puzzles, heights, and unique mechanics.

Technically, in addition, we have hardly noticed any differences between the Wii U version and the Nintendo Switch version, which is a real shame. The image quality of the original version was not the best at all, with a resolution of 720p that presented somewhat blurred scenes, an especially noticeable effect on the contours of the characters. You only need to take a look at the editions of Trails of Cold Steel that came from PS Vita and PS3 to PS4 and realize that, although these games are not the most cutting edge in terms of graphics, the difference is noticeable. In this version of Nintendo Switch, the same image quality is maintained, which makes the game look good on the console screen, but there is no improvement for TV mode. In addition, the game had a particularity and it was that it took advantage of the Wii U remote control screen to display the messages we received through our phone. A simple, but an effective resource,Repeating

Repeating song

We said before that any JRPG player who has overlooked Tokyo Mirage Sessions #FE now has a second chance to pay more attention. A few days ago we talked about the Atelier saga, and how the Dusk Trilogy is a good place to start. In the same way, in Tokyo Mirage we find a very light story, which I think is the main reason why its audience is smaller. We embody Aoi Itsuki, a young man who, along with his friend Tsubasa Oribe, will be involved in an interdimensional conflict that ends up crossing two worlds, in which a kind of demons called MiragesThey to kidnap people with diverse artistic talents. Our protagonists will team up with characters from the Fire Emblem universe to stop this threat, while at the same time they have to continue training in their singing and dance skills.

The game is dotted with well-recreated anime scenes that shine especially in musical moments.

Nothing excessively epic, as you can see, and yet I cannot deny that in its development it has a peculiar charm. Perhaps because while playing it, I came to better understand some of the most different or eccentric Japanese customs that in many cases I did not know, especially around the world of idols and models; with some criticism, even, to those stars that inevitably are replaced by younger ones. But his intentions are even better transmitted through the musical section that, whether you are more akin to JPOP or not (I was not), ends up connecting and perfectly set the whole work while we tour some of the most iconic sites in Tokyo, such as the Shibuya neighborhood and its 109 malls. A game that revolves around the world of dance and song could not fail in this musical aspect and, definitely, Tokyo Mirage Sessions #FE meets more than

The combat engages. It’s easy to keep going up levels and get improvements for your character with such a successful system. Moreover, as soon as you see yourself able to enter the story (or, at least, that doesn’t stop you from moving on), I strongly recommend giving you a chance because, as a JRPG fan, you will discover one of the best combat systems of recent times. Here I have no kind of doubt. The melodies, together with the spectacular rhythm and agility of the battles, keeps you hooked to the work. Mixing the rules of Shin Megami Tensei, in which the weaknesses of the enemies are enhanced to attack again, with those of Fire Emblem and its Sword-Ax-Spear triangle, the hours fly fighting and acquiring new skills.

The secret sauce is not so much these inspirations, as its own ingredients: the so-called Sessions, which allows us to add a series of combos to each character that are added and added as we discover the weaknesses of the enemies, making real damage. The final climax is a series of special attacks and also combined between two characters, where the fighters interpret their particular single unleashing a devastating attack. As weird, eccentric and impressive as it sounds. And do not be surprised that you end up humming the songs while busting your enemies. It is not possible to explain in words how much it contributes and the great rhythm that this battle system achieves, which I would love to see in more JRPGs.

The dungeons are not far behind and, with this combination of exploration and fighting, the game already looks its own light. Do not expect such intricate designs as those of a Person 5, for example. They are much more classic and, in fact, they are more similar in structure to those of Persona 4. Straight and inorganic labyrinths that can be beautifully drawn on paper, but basic after all. Although they have an archaic design, they are great to explore. They contain all kinds of puzzles, secondary paths and unique mechanics in each dungeon that makes it a real delight to choose the wrong path and fight a little more than necessary while picking up the most powerful team in the game.

For all these reasons, I can perfectly understand that a player, even an avid fan of the genre, is not attracted to the history of Tokyo Mirage Sessions, but I have much more confidence that he will do so with his other characteristics, both important and important, such as exploration and fighting, together with a unique and catchy soundtrack. This bis, which will have more reach than it had in its Wii U version, is a unique opportunity to discover a hidden jewel of the modern JRPG.

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Conclusion:

Tokyo Mirage Sessions #FE Encore is a second chance for this JRPG that happened somewhat unnoticed in its launch on Wii U, but that, even with a somewhat light history focused on the world of idols and JPOP, it has a fantastic exploration and one of the best fighting systems of recent years. The novelties of this edition are scarce and do not justify the repurchase, but pay attention if you did not play it at the time.

  • The combat system is very fun and fluid.
  • The dungeons, despite being of classic design, are intricate and attractive to explore.
  • Music gives the game a great personality.
  • History, even showing curious aspects of Japanese society, is nothing of the other world.
  • The world of Fire Emblem is not as well represented as that of Shin Megami Tensei.
  • The improvements of this edition are very scarce. The resolution and image quality of the original game could have been improved.

About the author

Kamran Haider

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