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Warren Spector Says Adjusting Violence in System Shock 3 is ‘Exceptionally Hard’

Warren Spector
Written by Faiza Iftikhar

Famed game designer Warren Spector has never made any mystery of the way that he’s not a fan of overdone viciousness in videogames. He criticized Rockstar for Grand Theft Auto 3 right in 2005, calling it “a dazzling accomplishment as a game structure” that was wasted on “the definitive urban thuggery simulation,” and a year ago he expressed disgust at various games that showed up in a “greatest hits” video of fierce games that were placed together last year for the White House.

Warren Spector

In an interview with VGC Spector said that hesitance to grasp violence has extended into his work on System Shock 3. Accepting that it’s like to the first two games, the new System Shock won’t be a straight shooter, yet there will be shooting, and a lot of proof of violence—broken bodies, blood on walls, all that sort of good stuff—that’s happened before the player’s landing. That’s exhibited something of a test for Spector, who joined developer Otherside Entertainment in 2016 to head up the improvement of the games.

“It’s very hard, to be completely honest with you. System Shock at one dimension is a survival horror game and accomplishing horror is about making strain and making people stop to ponder what lies around the corner,” Spector said.

“There are desires with a game like System Shock that I’m going to go somewhat further [with violence] than I originally would. So what I’m attempting to do is listen to my group, listen to the crowd and adjust my beliefs, or work inside my beliefs, appropriately.”

Spector said that regardless he would like to make a game without weapons one day. Epic Mickey “was sort of an attempt at that,” however, he figures that the paint thinner players use to delete objects qualifies as a weapon and so it’s not exactly what he’s eventually hoping to achieve.

He likewise walked back his remarks on that White House video, describing its use to evaluate the whole medium as “a trap” that he may have fallen into as a result of his “tendency to exaggerate to make my point.” But he remained by his broader point, saying that he wishes developers would once in a while show a little more restraint—and that gamers would push back against over-the-top depictions of violence.

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“I truly don’t believe that games cause practices, yet there is great taste and bad taste. I think developers have some commitment to simply be sensible about stuff,” Spector said. “However, I additionally don’t want to fall into the trap of telling people what games they should make.”

System Shock 3 still doesn’t have a release date yet Otherwise revealed the absolute first teaser for the game in March, and brief for what it’s worth, it is additionally very System Shock-y, and very promising.

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Faiza Iftikhar

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